First of all, it is not viable testing the new progression system in any of the official testlive server such as Combat_TestLive_EU3_PVE because the XP rate multiplier and the Harvesting rate multiplier are set to 5x. So, I created a new game/new character in singleplayer and set everything in the setting as default.
PC
SP
Default setting
Low level low tier
Here are some of the XP bar screenshots
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XP bar before harvesting
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XP bar after harvesting stone 12x hits
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XP bar before a combat
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XP bar after killing an imp with basic attack
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XP bar before a journey step
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XP bar after using a torch journey step
Conclusion: in my opinion, in a low level and low tier, harvesting is still considered as the lowest XP gainer while the other 2 i.e. combat and journey step competing to be the highest XP gainer of the game. Harvesting progressing change is not yet significant enough to be used as a main XP gainer for players. The journey step is still considered as a high XP gainer and with a boost on the combat/killing NPC, both of them are most probably equally high. The combat progressing change, though, can be considered significant enough as a main XP gainer for players, because it is slightly higher than journey step.
Cheers,