Testlive Patch (18.10.2019) - Optimization, audio and general fixes

:smiling_face_with_three_hearts:

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Sweet. I’ll go check it out. Sadly I didn’t have the performance bug, so can’t report anything there.

Did this in anyway address the fatal exception errors? I do get them from time to time, but can’t pin it to anything specific, so I’m still tracking that one down. Not enough to really bother me though.

So my testlive client and the testlive servers are incompatible versions. Did you update the client and the server?

Edit: Rebooted both my client and server several times. Testlive client can only see my testlive (or official testlive) servers if I select the “Show Invalid Servers” check box.

Edit 2: Waited a couple more hours and now the client is getting it’s update :slight_smile:

fix the bug of 100 hp ps4! It should be the priority number one of you! but as always, you continue with little regard for its customers.

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I could be wrong, but thought I’d read that any console fixes have to go through a certification process, which always slows them down

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@Ignasi I know that it is unlikely that I got my report submitted in time for this patch. However, could someone please try and fix the below issue in the next patch? It has made it that I may very well lose my data should I die; literally game breaking. Help!

Here is the link…

Great news! I could not test much but just from loading my single player game inside my desert city base I noticed an increased performance already.

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This patch brought my Relic Hunter Treasure Seeker thralls back with all their gear. They were pretty near death though. It’s still good to have them back. Thanks!

Was the Assassin armor supposed to switch from cold resistance to heat? It was the only decent set of light cold resist armor in my opinion.

Edit: This is one area where I really think Funcom needs to go back to the drawing board. I think everyone would be so much happier if we could just choose the resistances we wish for any armor set, by having certain hot or cold ingredients added in the process. Better yet, what about adding and removing insulation from any set of armor? There are plenty of other options too, that would not force us to choose undesirable looking armors for whatever specific build we like best.

Armor with Grit and Survival bonuses… never made one set of those. Is that something anyone goes for to get the 5th perk? Maybe with the level 300 mod, but not with a lvl 60 cap, right?

So let’s make the attribute bonuses another thing that can be crafted into the armor?

I know there is a mod (Fashonist) that allows us to put whatever armor skin on we choose, but that only helps people on modded servers.

There are really so many amazing looking sets of armor that just aren’t practical to wear, based on the temp resistance and bonuses.

I suppose there probably should be some sets of Legendary armor that come with fixed stats of temp resist and attribute bonuses, but all of the standard armors, let us fully customize them PLEASE. It would be such a wonderful QoL improvement to the game.

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Derketo’s Voice bow dropped from 10 Accuracy to 5? I suppose Eye of Khan went to 5 accuracy too? The 10 accuracy bonuses were really making for a great archery build, but now…

I’d would sure be great if new weapons weren’t released with all the extra power, only to be nerfed back down to mediocrity. Literally every single exciting weapon lately has been hit with the nerf bat lately. Whomever is responsible for new weapon stats and whomever is responsible for the nerf bat should actually go have lunch together and talk about them before releasing to the public.

Give me their names and I’d be happy to introduce them to each other, lol.

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I will try to test it with my modlist and our server DB.
It’s a pitty I can’t do this for Server MP only for Client SP :tired_face:

This still exists in the newest Testlive version. Says return to surface.

5 Likes

Silent legion skeletons around the Black keep still have no loot when killed.

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How about you get rid of player idle sounds altogether, If i’m trying to hide or perform some other stealth operation then I shouldn’t be making idle noises period.

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Testconditions:
Testlive Client SP
Microsoft Windows 10 Professionell newestVersion
PC Ryzen 1700X 
32 GB RAM
Geforce 1080 8GB

General: Tests

  1. running fast through the world in Admin Mode - very short lags in average every 8 seconds
  2. running through the world in Admin Mode - very short lags not as often as running very fast.
  3. walking through the world in Admin Mode - very short lags not as often as running
  4. teleporting in Admin Mode - very fast / much better than before
  5. Entering an area with a huge Building - it took 6 seconds for a very huge base
  6. Loading our modlist - worked without issues
  7. Loading our actual game.db from the live server - it didnt worked, testlive refused it
1 Like

Are they still making sounds on testlive?

From my short test yesterday, no more sounds from player or thralls. Seen they just removed then. But no emotes have sounds, nor does combat, no more battle cryes or death sounds too.

Didn’t noted the FPS before and after now. Will do this for the next tests.

1 Like

Its weird.
Tests Outside/Inside Asagarth
Running fast in God/Camouflage Mode
Testlive vs Live Version FPS

First impressions:
Testlive:

  1. Enviroment is rendering faster
  2. Teleporting is noticeable faster than in live
  3. subjectiv I recognized more Micro Lags than in live Version

FPS:

  1. began running fast outside New Asagarth
    live: 60 FPS
    testlive: 60 FPS

  2. entering New Asagarth running fast
    live: 58 FPS
    testlive: 58 FPS

  3. running fast through New Asagarth next to many spawned Thralls
    live: FPS drops to 43
    testlive: FPS Drops to 43

Result:
no difference in FPS between live and testlive. Enviroment is rendering faster in testlive. Teleporting is faster than in live. More Micro Lags in Testlive than in Live. (While Microlag is happerning there is an abrupt drop of the FPS from 60 to 53 - The microlag only takes a fraction of a second, so the FPS Drop does.)

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The animation after you stop running is much better! Thanks for fixing that!

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