That’s good news that you’re lowering the HP on bosses. I play singleplayer and it’s rare when a fight is enjoyable and that’s because my character is so anemic compared to my thralls and even more so compared to the enemies I’m fighting.
I’ve devised a New Game+ mode for myself, and I’m effectively fighting at level 120 with a heck of a lot more resources than a regular character would and it’s not really comfortable but it feels a little bit closer to Skyrim when the first level scaling hits in and it hits like a truck when it does. Your characters goes from hero to zero in an instant when you meet that scaled up enemy. Conan Exiles feels like that throughout the entire game. I’m not sure that’s intended, but perks are unimpressive, there aren’t that many stat points to go around, character abilities are pretty limited in regards to combat options and in general, there is little you can do to improve your situation.
Also, most attacks with weapons will miss small opponents like spiders because they were motion captured to be used against humanoid targets. Putting a mace on a thrall and having them fight spiders while you go loot the gossamer is almost an infinite fight because you’ll come back and they would have killed maybe one. They can’t hit when they’re swinging about 90% of the time.
I feel that way too, combat feels way too rigid and in comparison, humanoid opponents spam attacks on you much faster than anything a regular player could do and with much higher precision, which ironically makes them deadlier than a player… Again back to the character not feeling all that heroic throughout the vast majority of the game.
NPCs with mace spam are more annoying to me than those with tridents. But not by much…
Also who is Denuvo, the winged creature from your pic? Why remove him? Make him something not attackable that flies around somewhere now and again. Seems like a nice looking asset.
Also, please pay closer attention to the Argos pack. It has incorrect mip maps for ceiling tiles and carpeting. They fade out almost immediately upon your character stepping off of them, making them look very low res compared to other pieces. Collision boxes are not their biggest woes in terms of bugs… The Argos DLC needs QA.
If you want to improve the feel of the characters in game, you should try to make players feel more like leaders of a base in regards to the PVE world. Maybe have thralls and followers be given commands to harvest and gather resources, instead of fighting heroically while the players mine ore and chop trees like slaves. Shouldn’t it be more the other way around?
Instead of learning emotes, maybe players can accrue additional attribute points or special moves that they can slot into their weapons. Like a gemcrafting system, or some similar ability to customize or gain new abilities in combat. I feel it’s too limited at the moment, and powerful thralls are a band-aid solution. Characters are vastly underpowered and largely under-developed by the time the levelling time ends.
Maybe give players veteran levels or something… It’s not really enough to have a finite anything in this game because of the nature of the combat and the fact that boss fights have to compensate for the group component. Sinpleplayer is really struggling to make ends meet and I feel like that is your biggest draw. Even if it just means playing solo on a multiplayer server. I think most people are generally going to be doing things alone most of the time.
Looking forward to fixes.