I wholeheartedly agree Solarius. This was one of several new attacks I suggested some time ago in my first suggestions list:
- New Combat Attacks:
(Arguably the most boring or divisive one) Charged attack-I feel it would nice to be able to hold down the heavy attack button for 1-2 sec for a slightly delayed stronger attack. Downwards thrust-as the name suggests, a downwards strike on a grounded opponent. Jump attack-as simple as it sounds, and useful for attacking opponents above you or those trying climb escape. Run in attack-when at full sprint, a quick lunge or opener attack.
Heres hoping it makes its way in someday hey, it would greatly enhance the feel of the combat.
And again I must agree that the animals should run away if they percieve a predator. For example, rabbits and gazelles should run away if approached by either players or a hyena, crocodile, wolf, etc. Actually on that note, does anyone know why dont the aforementioned predators attack these animals? Is this an intended design, or a bug…!?