Ok here are my comments for the changes, let me say first that most of them are pretty good, you are doing are great job but after some tests on TestLive I think these should not go to live:
About this one - I agree that zeal farming should be somewhat reduced but making it 1 to 1 conversion will make people not using protection. Farming 500 hearts/essence etc to convert them to 500 zeals, takes time, not just the farming but the crafting too, and on top of that you add 30 more minutes to craft the protection token. If you plan on keep those changes and they go to Live at least increase the protection duration from 36 hours to at least double. Not everyone can play 5-6 hours every day to manage to keep up with the protection.
After some testing I found out that Avatars do more damage now, which is not a bad thing but, having in mind the protection nerf that can be an issue. For Example I tried Mitra and I’ve managed to clear 300 T3 foundations but just walking on them, not even attack, and that’s with 1 avatar use.
About this one: T3 doors will now have 25k hp, and T1 2.5k hp. This will make players build way more door to protect themselves, which will increase all building in general, which will make servers lagging. But that’s not all, after some tests I’ve noticed that you brought back the option to damage buildings (includes all kinds, even vaults) with regular weapons. For example, I used Telith’s Sorrow and I’ve managed to destroy T1 door with 3 combos (it takes about 40 secs ). You can destroy a T3 door within 4-5 mins using a faster weapon. Telith’s Sorrow does like 1000 damage to buildings per combo which is kinda high. I know that it wasn’t right for weapons to do just 1 damages per hit to buildings but buffing it that much makes building pointless since even without jars/orbs/arrows you can still destroy everything with just your weapon. Now imagine if you are 3 people (you can be 10, I just want to give an example here) hit a vault with you weapons, the result is: the vault goes down in 5 mins (tested).
So please, I understand that changes have to be made but this is too harsh. If players cannot protect their loot/crafts/buildings they will just leave at some point.
Anyway these are my observations so far… do what you’d like to but think about it.