Silent legion needs some kind of severe corruption like penalty. I say corruption like because if and when sorcery makes it in sorcerers would be near invincible.
Just some kind of side effect to hamper it.
Where did you get your Epic Hyperborean Slaver Armor from? I thought the recipe isn’t in the game? How is the Thrall named? Where did you get him/her from? Or did you spawn the recipe/him/her in?
Or are you talking about the basic epic armor, not the flawless epic armor?
Where did you get your Epic Hyperborean Slaver Armor from? I thought the recipe isn’t in the game? How is the Thrall named? Where did you get him/her from? Or did you spawn the recipe/him/her in?
Yes the basic Epic is where I found that recipe also. Currently you can’t craft any exceptional / flawless Epic armors and I have spawned in all of the name T4 Thralls to see if any can craft it yet…nada…
Got a new build out for you all! If you’re curious when you’ll see these fixes plus the large one from last week live, as well as other plans for patches this week, please be sure to read our update here:
Patch Notes:
Exploit fix: Fixed collision to prevent building base inside mountain at Sillway base.
Exploit fix: Fixed collision to prevent building base inside mesh at Kaels Stronghold.
Exploit fix: Updated code to relaunch Battleye process if it gets stopped.
Exploit fix: Fixed an exploit related to using chairs underwater.
Exploit fix: Fixed collision to prevent building base inside tube like structure next to Ruins of Xullan.
Exploit fix: Fixed collision to prevent building base inside a tower near Priestkings Retreat.
Exploit fix: Fixed collision to prevent building base inside tower near the Tradeway.
Exploit fix: Fixed collision to prevent building base east of Black Keep/Ruins of Xullan.
Exploit fix: Fixed collision to prevent building base at Deserter’s Gutter tubes.
Fixed a case where corpses weren’t appearing upon launching the game.
Fixed an issue with human NPCs not facing you while attacking.
Fixed a problem with thralls not respawning after being dragged away and hidden.
Changed Purge Meter Update Frequency to Purge Meter Update Interval and updated tool tip.
Added a tool tip to the “Avatar Lifetime” combat server setting.
Fixed wrong or missing audio for several GUI elements.
Crocodiles now stay away from deep water.
Removed redundant pillars underneath the Deathwhisper Ruins location.
Added sound cues when browsing inventory.
“Cause of death” messages should now be properly localized.
Removed placeholder preview image which could show up when using the dye functionality from a crafting station.
Adjusted spawn rate for crafters on the pirate ship.
Crimson Lotus Powder can now be used in the grinder.
The climbing bonus from armor flexibility has been rebalanced.
Various client crash fixes.
Fixed a crash issue with the Purge.
Khitan building pieces can now be crafted from the quickbar/radial menu.
Llarn Steeltoe was incorrectly flagged as a T3.
Irniz of the Furnace now remembers how to make Epic Flawless Zamorian armor.
Could you please do the same for crafters in New Asagarth and Mounds of the Dead? Having to go all the way down to the central desert to get an armorer who can make Flawless Vanir or Flawless Cimmerian armor is ridiculous; the named armorers for those need to spawn with their tribe and to do so a lot more often than once very 20 or 30 trips. And ditto on frequency for The Summoning Place: B’naru Heavyhands is spawning where he should, but it takes way too many clears to find him.
Game mode: Official Testlive
Version: 100928/18372
Problem: Bug
Title: God protection bubble
Hi gents,
Tested for protection for a while…the bubble never and after 36 hours. Even with only one archpriest you can do several protection and bubble spam your base. It is also really heavy for the server To manage that amount off bubbles. The gods are also unbalance…damage side.
i’m happy to here ‘Fixed collision to prevent building base inside…’ but. what about stuff already inside these locations?
are cheaters still gonna be able to get into their base? But now legit players that wish to remove them can not build in that area to remove them (beds/bombs/thralls)
i worried you have just cemented the cheaters into a safer position. can you give me more info?
Game mode: Official Testlive
Version: 100928/18372
Problem: vault
Title: vault spamming
Hi gents,
I just want To adress an game breaking issue.
You guys…please look into that…vault spamming on pvp server become a festering decease. Atm every large clan are litterally abusing vaults…they are everywhere and pratically indestructible. On my pvp server there is a clan who have litterally 25 vaults minimum. Gods are worthless against it, orbs… a ton of it, jars…more the 100. On top or that it is a lot or pollution on those pvp server. Please this need To be ajusted…lower the hp or male them way more expensive to craft.
Game mode: Official Testlive
Version: 100928/18372
Problem: Bug
[Free text]
in the north,the archer does not attack the Mammoth,and the Mammoths can kill thrall at will,plz fix it.
Repro steps:
1.Place an archer
2.Attract a mammoth and close to the Archer
3.the archer does not attack the Mammoth
4.The mammoth killed the Archer