I agree eith the stealth gameplay being practically impossible unless a player doesnt have health bars enabled or just flat out is not paying attention. It us far to easy to track enemy players, im not coming from the victim side of this, but as the aggressor. If someone can get away from my chase then good on them, but running around a corner and hiding in an bush in the dark of night simply doesnt work anymore.
I would suggest enemy player health bars only appear once you cause damage to them , causing a “in combat” scenario and should persist for a set duration, perhaps 5-10 seconds if damage is not sustained to refresh the visibility.
Also on the topic of health bars, currently friendly health bars sometimes show as enemy color instead of friendly. This also occurs for enemy hp bars showing as friendly, causing confusion in multiple combatant skirmishes.
On the topic of climbing, a change was made a patch or 2 back that had some sort of “improvement” to climbing. Whatever this change did now causes incredibly infuriating issues when vaulting over an object when climbing over it. For example, when simply trying to climb up and vault onto a single foundation there is some sort of rubber banding effect that causes the player not to fully jump onto the object. This can be very stressful when climbing on high up areas and when raiding climb intensive bases which may cause the player to fall to their doom.
Buff 2h axes. Easily interuptable with little to no hyper armor, one handed axes have this feature and are faster. Either buff damage or armor pen, currently 2 handed hammers are far superior for you get. 2h axes are fun but currently not very viable in pvp or pve.
Punching daggers. Only hardened steel craftable on exiles? No star metal or obsidian option? I actually really enjoy funcoms rework on this archtype but harxened steel just arent strong enough currently and poisons cant even be applied to them.
Feroxic daggers. Pretty much the meta for pvp and pve on siptah. Keeping a stack of set antidotes counters thia well enough in pvp but they do a pretty high amount of base damage plus apply 2 poison per light attack. This meta is just getting stale. Personally i go with cripple daggers but dagger spam is kinda braindead, the pvp combat is so good and should offer more than light attack dagger spam.