Testlive Update 3.0: The Age of Sorcery - Discussion Megathread

Few weeks. Just hit live yesterday…or were you part of a test group? If so, anyone bring up the pvp raid ramifications of guarding thralls nerfed making offline even more effecient for pvp servers?

That would be a plus. I think I’m beginning to see @LostBrythunian’s viewpoint that this has been done to prevent the sharting of DLC pieces.

I need to do a test run, because like a good Boy Scout I deleted my old TL save and started afresh. I wonder what happens to grandfathered DLC pieces in inventory after the 3.0 update?

I was blessed to be part of the Siptah Beta, but unfortunately it coincided with my health issues and I could only give it about 2 weeks of good testing. During that time I noticed there were few PvP opportunities.

Testlive is the time, brocephus.

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i believe Den stated he thought those ids were foung to be “reset” to the raw mats …but not confirmed.

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I’m a modder and pve player. So pvp interests me only marginally

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they could fix that in other ways , for instance you cant pick up DLC items , ythey can make it so, you cant grab anything in the dlc in that bag if you do not own it.

you know soemthing i would like to see is the ability to trade, (in t here you could for instance black list items based on the DLC the receiving part has,.

there are work arounds., i honestly i dont think they did for that reason.

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If they did do it for that reason, it is a very silly one. They’ll make far more from the Bazaar and Battlepass than they will from people in a clan not being able to pick up pieces and being so disgruntled they buy the decor pack.

Hopefully it’s not as obnoxious as is being suggested or will be tweaked a bit before live release. Thanks to everyone who’s testing this stuff out for us all!


:herb: Hakeem of The Sapphire Shores :herb:

actually if you do not own the dlc, you cant pick it up, you can land it once if given, (they could make it so you cant pick it up or from a box) i believe if you dont have the DLC you do not have the right to use the pieces or decor, as you did not pay for it. this practice makes sense to me.

If you Full using expertise build carry weight is no problem to you, you can carry tons of mats and build things really fast, the new construction mechanic also has a much more interactive and dynamic UI (I don’t have to spend a lot of time looking for a foundation) I really liked the new creation system and it’s one of the positives for me

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Whoa…so this means my Wight is the only one I’ll ever have once 3.0 drops?! NOOOOOOO!!!

Here are a few observations from my latest play session in SP, Barbaric with no mods.

There’s something not right about the merchant/treasure seeker Gilzan in Sepermeru. I keep finding him outside of the Unnamed City…

There was another sorcerer that spawned in Sep City. He or she (I didn’t get close enough to tell) cast a spell and it started raining Storm Sick NPC’s.

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its one of the new random events that going to appear in around the world

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Thank you for cluing me in @Krakoziam :+1: :+1: I don’t watch the dev steams much any more or read the announcements much either.

Gilzan has been in both of those two locations for a long time. Him being there isn’t anything new.

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Thanks @drukuku. I thought maybe it had something to do with my PC running low on resources. So that’s very good to know.


I can say i am interested those to left in bowl compared to guy leg are so small, soo those are kids legs or dwarf human legs? :smiley:

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I think (entirely a supposition based on what’s there) it’s some kind of hanging thread from whatever implementation of story content they were going to originally put in. Like, both versions of the NPC have the same dialogue files, but a chunk of it sounds (from context) like it belongs to the version outside the unnamed city rather than the one in sepermeru. It also implies there was supposed to be some kind of mission/quest he had previously given us and didn’t expect us to come back alive from.

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Isn’t that the deco item from Grave Matters? And I think it was default that size instead of so huge to match real feet size?

It is intentional:

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“It’s fine for Gilzan to appear here and there, he’s a treasure hunter and so it’s only natural for him to have a bit of a wander-around.”
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as someone else mentioned the more important question is where it he butt :smiley:

Good job of fixing the blunted arrow exploit Funcom and testers!

I may not approve of the method but I do approve of the results. So long as it makes the game better I am okay with inconsistent exploit policy as it regards humans vs. AI.

Keep up the good work!

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