Hello. First, thank you Funcom! A lot of posts since the UE5 upgrade have contained negativity, perhaps justified for those on console, but I want to focus on the positive. So, from the dept of my heart, thank you! For creating this wonderful game and now proving that it is both very much alive and supported into the future. Both from upgrading to Unreal 5 AND presenting upcoming new content as well as a mod challenge that will invigorate the game! Conan exile is one of the most amazing experiences I’ve ever had. I have been through the exiled lands at least five times and Siptah four. Each time a most wonderful experience (though to be honest the awesome mod community have helped to refresh the experience, so to you guys and gals – you are awesome!). I have probably idled a lot, but Steam says that I have put more than 5500 hours into this game, mostly playing with friends (Im no PVP player, so PVE it is). So, thank you again for creating this amazing world to experience, explore and now for adding new things to it to keep it still alive!
Now on to my hopeful wish. A new dlc tied to Siptah!
How could this be made profitable for Funcom ?
With Conan enhanced the buzz is on, and fans have returned! Even if this dlc is a year away it will gather interest now = $ $$
With Siptah now connected to exiled lands, a new dlc to Siptah might draw more players to invest in SIptah itself, and then the dlc = $$$
A dlc with new content will draw $$$, but keep it reasonable priced (9.99 like other dlc pack s?).
It would make Funcom, and Conan, relevant again! “Were still here, we are expanding the universe that people love. This is for you, the fans!” = $$$
But doesn’t a dlc cost a ton of inve stment?
Contract well known and high quality modders for dungeons. That won’t tie up studio resources = save $$$ In my re-plays of the exiled lands some AWESOME mods have enhanced as well as refreshed the experience. Snowhunter, Pnutt, Hosaw, AOC mod… Sorry fir everyone I missed here. From new building items to new dungeons… there are so many talented people here, so this amazing resource!! ( but don’t be an ass and pay them decent money!!! The mod contest is a good start, but a more precise goal is a good thing going f orward.)
Also. Hire some interns to design new monsters / bosses. They get something for their portfolio, along with good advices from your professionals, and decent bonus if the dlc sells. Doesn’t drain your resources from other games. = save $$$ (Don’t be an ass, and give them decent reward for their input. Again, don’t be an ass!)
Since it’s an add-on to Siptah it will be cheaper than a new map, but it will also draw people who hasn’t invested in Siptah to invest in it now. Thus giving extr a revenue.
Listen to the people who love this game, and let their love be a guiding force for prolonging it’s existence (and thus , revenue.)
Now, what new stuff would it contain? This is a bullet point overview. Each point will be explained in de tail later.-
- A new island, in the NW part of Siptah (see image below).
- A new dungeon there, a real pirate cave! With new resourc e to be mined.
- A new vault, connecting the existing vaults together into something greater (and balancing the fact that two vault factions only got a single vault, so far.) The fiends need another!!!
- There a new weapon, needing the new resource from the pirate cave and that can be charged from the Surge templ es (more below.)
- A new dungeon in Siptahs tower (something we’ ve longed for!!!)
- A new mount: The boar, with chaaaarge.(boar cub save med from the undead.)
- New statues, with new bosses, for the pools (the coolest part of Siptah!) And a few new recipies.
- A new faction to summon with Su rges! (The XX Altar)
- A Weekly event, the Stygian caravan.
- A connection to a minboss in the Exiled lands, furthering the crave to add the dlc to those who doesn’t have I (late $$$, sorry). “The walker”: This will tie in Siptah with the E xiled lands even more.
- *Move an avatar of th e gods to open… ?
First: The new island.
This would be a new atoll in the NW part. Giving people a new beautiful place to build, while also adding expl oration and entertainment!
This would also be the new main location, while still connecting it to already existing parts.
A new small village for capturing thralls. A tower of undead for some chest loot, and the main dungeons A Fiend v au l t, and the pirate ca ve!
The pirate cave
Reward: The player can harvest the mine for a new resource, Blood eldarium. This in turn can be used to forge a ne w weapon (see new elder vault).
Challenge:
1 The pirate ship. The undeadcaptain, a 3 skull boss, by the ships wheel. Since this is endgame, a bit tougher than normal foes. Accompanied by 2 one skull undead hyenas. Above, prisoner cages with one skull skeletons. At 75, 50 and 25% health the captain raises his sword and lower a cage to add more challenge to the fight.
Reward: The key to the altar room.
2. The altar room. Guarded by a 3 skull undead Kappa. The altar le t the player create a sacred torch.
3. The mine. Guarded by a spirit that take no damage but inflict poison to those who fight it. Need the Sacred torch to destroy it.
After destroying the spirit with the torch there is a 3 skull undead dragon to defeat. When the dragon uses it’s taunting roar it will also summon 1-4 skeletons to th e fight, to add to endgame challenge.
The mine then holds a number of Blood el darium ore to be mined with a pickaxe.
The new vault: vault of the outcasts.
The new vault. Vauld o f the fiends, nr 2. They need another one!
You can use most of the t hings from the existing vault (saving $$$).
Add a small challenge. A lock that changes combination each time to give somewhat of a refreshment when exploring. Four rooms with pillar that rise and the correct combination… eh.. I ran out of imagination here, sorry. But the Fiends are Awesome so give us more of them!
Reward:Recipie for a new weapons. An axe, mace, 2 sword and a dagger. Base stats as close to legendary as a player cracfter weapon can be. Require the new resource from the pirate cave to build. But… what would give the player incentive to grind for it? Because this weapon can be charged at the Surge temples (three working?) . By building a new altar there, “altar of the fiends” the player can then place their weapon there and charge it. Each temple charged give +1 damage to the weapon, and +1 bleed. So Forging the weapon and charging it at three temples give it +3 damage and +3 blee d. Not God mode, but something to strive for.
Perhaps to balance it this weapon should not be able to be repaired, thus giving the incentive to return to the pirate cave to mine for mo re r esources.
New dungeon in Siptah tower.
I have no plan for this, But… exploring Siptahs island, and discovering the lore from the vaults… AWESOME. Entering the center tower and only finding recipies.. such a let down. Add SOMETHING here, with a boss fight. Give us an undead gorilla, or a sorcerer apprentice of Siptah. Jus t give us SOMETHING in there to explore and fight!
Reward. A sceptre that give a n ew spell for sorcery (so sorcery is kept relevant).
What spell? I dunno, Let your interns give suggestions. Animate a dead corpse in a battle? That would be cool. Kill people in a camp and then raise one o f th em to fight fo r you? I’ll buy that for a dollar!
A new mount
My first time exploring Siptah I managed to get a boar pet. Not fully levelled I still dared to venture across the bridge into the undead city of X’chotl. On that bridge I was surrounded by skeletons. The thing that saved me was my boar charging them with a “skreeee!”. Imagine being able to ride a boar, and ordering it to charge! Come on! You got to see the awesome potent ial of that! So place a boar tr ai ner on the new island!
The undead city in the west…
Add something new to the city of X’chotl. A small key, randomly spaning, on one of the bosses, that is needed for the new DLC area. Something that give the player the drive to venture in to that awesome, creepy, moody, city again!
New statues
To be honest. When the “pools” where added to Siptah.. It blew me away! Gathering statues and going there to fight and farm new monsters… it’s a major part of the Siptah experience. So get some trainees to resign a few new monsters to fight, a few new recipies to find (cosmetics, wall paintings, statues of the defeated foes) and the pools will continue to be relevant! The feelin g o f “oooh a new statue!!! Go to t he pools!” will return!!!
A new faction for the surges.
I cannot even try to explain the feeling of my first surge. Or the one that came after. Or even at “endgame Siptah” going for top surges to get the best thralls, and trying to level them with the best stats. S eriously. A new altar with new thralls would be SO AWESOME!
Adding a new surge race will revitalise the temples, surges, and the hunt for essence. Perhaps here you can add the “Boa r p et” that can be used as an alternative to horse/ rhino?
A new daily event: The stygian caravan!
The Stygian camp of Bastards stand is so cool. And the Stygians invading Siptah is a nice lore. So why not expand it? Every day, at a set time, a caravan will depart from Bastards stand tow ar ds Ruins of new Khemi. 10 guards and a horse cart with a chest.
The chest contains resources the Stygians are bringing home, eldarium, silver, perhaps an armor pice? Maybe a treasure coffin or statue too? A large horn sounding across the map will indicate to the players that the caravan is to depart. Raiding it will be a nice ev ent, breaking the mundane grinding to charge at the opportunity.
Perhaps also make a weekly event? With greater reward? I remember playing Marvel heroes where they had bonuses for manic Monday. Perhaps the Monday caravan could contain even greate r re war ds? (and challenges? Four three skull ca ptains guarding it?)
Connecting Siptah to the Exiled lands.
Now that both maps ar e connected on a single server, why not also connect the experience?
Add a new NPC, “the walker” on Exiled lands. Finding him the player get the quest “Bring me eldarium”. When gathering it on Siptah and then bringing it t o the walker the player get the recipe for the new ALTAR OF THE FIENDS.
Perhaps more places on Explored lands can be connected to Siptah? The deep ones exist in both Siptah vaults and the sunken city . C an a new recipe requirin g something from both of them be created?
Finally, the god avatar?
As a strict PVE player, I have only summoned an avatar of the gods to see what is was all about. Since I ha ve no PVP base to attack I dunno what use it would really be for me… But…
Perhaps let an avatar be the solution to acquiring entrance to something? Create an opening to a dungeon, a forge, an altar, a pathway… something that requires, and rewards, the grind to summon an avatar of the gods. Give the religions of Conan an e ss ential meaning! Sacrificing and summoning your god will give you a reward!
A god pet? A Zath spiderling that follows you? A fountain that heals as well as lower your thirst? I dunno. Bu t s omething that show a pp reciation from your god for all your shown devotion.
To summarize it all.
My wish is for a dlc that adds to the Sipah experience and ties it to the exiled lands. Something that enhances the awesome thing of exploring the world of Conan, encourag in g returning to the places we love, and finding new things to be awestruck of!

