There is no reason to lower the price as long as people keep paying.
Most software is artificially high in some regard because supply is essentially infinite.
Transistor states, or bits are being copied from one computer to another.
I mean pick a random file on your computer… Select it and press ctr+c and ctr+v. You have successfully created a copy of that file. You can keep doing this until your computer runs out of hard-drive space. How much effort was put into this? How much electricity was used to create 1,000 copies? Effectively 0.
There used to be a big effort to copy information from one computer to another. They had to transfer the information to a disk…millions of disks. Box it. Put it on a truck and deliver it to a store front. Big logistical cost. Yes, this still applies today too ( i.e.) console games. But much of software deliveries are handled digitally.
Yes there is the cost to produce those bits, and yes there are cost associated with running a store front or some sort of server that people are connecting to to copy the information. But a game that cost say $60 on a disk also cost $60 digitally. The digital version does no share the same physical copy logistical costs.
If you want prices to go down… There is only one thing the people who support these prices understands. Money. Stop giving them money. Yet, this is wishful thinking because you would have to have a lot of people stop giving them money.
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