Ah yes, the hidden PvP aspect of PvE, hostile building.

It’s a bit odd. The siege weapons are probably the least effective and efficient way to pillage the base anyway.
While it is true that this is probably the only time most people on PvE will have any reason to use the trebuchet…
The trebuchet is still a far from optimal option.

The new ram gets a good showing, as does the utility of explosives. But this one finds the idea of using a Treb… Wasteful? Both in resources and especially time.

The ballista may be a bit better… But probably not.
Simply put, it’s a simple enough base to raid without such engines. That is not an insult against it’s design. While a bit bare, it is well constructed to actually look like a fortress. It’s quite large and the asymmetrical curtain walls connect correctly… Which is in and of itself impressive.

However, as this one has noted for some time, due to the realities of this game, things that look like a historical fortress are not at all defensible. One can bloody their knuckles knocking on the front door, but there are a host of other ways in. Safer, less resource intensive, ect…

This text wall is largely rumination about whether building near it is good or not.

On the one hand, this one hates arbitrary restrictions.
On the other, anything that can be exploited will be exploited. This one would prefer if there were a slider for intensity of building restrictions, rather than simply a binary. That way public servers could have a wider breadth around important areas and more protected zones, and private servers could choose how they want to address the matter.

1 Like