It doesn’t matter if they’re rotating items, it still plays on that specific part of our brains that reacts to scarcity, such as hoarding impulses despite no longer living in a society where such actions are necessary. Again, there are plenty of psychological studies done on this specifically to get customers to spend more money, whether or not the reality matches the mindset. It plays up the worry in our psyche that it might not come back around, or if it does it might be during a point we aren’t playing, or that the game could be abandoned at any point so one should pay for it now just in case. Again, like the hoarding instinct which we saw very blatantly on display just a few years ago when it came to things like toilet paper despite there being no real shortage of such.

The same goes with the Anchor Pricing where you are presented 2 different prices with the more expensive one being slashed out to make it appear like you’re getting a deal. That price was never and will never be the actual price of the item, but it tricks the brain into believing you’re getting a deal, but the price you pay is always the intended price point.

Then there’s also the fact Crom Coins themselves are tweaked to be slightly different than a flat number conversion, which is again another psychological trick. The brain sort of defaults the price of $10 to 1000 coins, so 1200 seems like you’re getting a deal instead. This then carries over to the pricing structure of the items themselves never equaling out to a flat rate, so you’re in such a way that people who spend money on Crom Coins will always have some left over. Another psychological trick to get people thinking that those leftover coins are wasted money.

Again, there is a plethora of information on all of this if one just does the research instead of trying to give any company the benefit of the doubt. None of them deserve that benefit, even the most consumer friendly ones.

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