Game mode: [Enter game mode here: (Online official | Online private | Single-player)] Type of issue: [Enter one of the following: Crash | Bug | Performance | Misc] Server type: [Enter one of the following: PvP | PvE-Conflict | PvE] Region: [Please enter your server region]
[Describe the bug here]
The foundry bench does not want to make more than one glass flask at a time, so that it makes a large number of them, you have to turn the creation on and off many times before the creation of the entire number of flasks begins. Also, taking one created flask often disables the entire process, and you have to repeat all this “magic” again.
Please provide a step-by-step process of how the bug can be reproduced. The more details you provide us with the easier it will be for us to find and fix the bug:
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I think you speak about the casting table.
Just went to mine for verification, and it looks to me that you need now 1 mold, and 1 iron bar to make a flask. Making one destroy the mold, and you have to make so many molds you want flasks, same for jewellery.
Casting table has been buggy since it was released. this issue has been reported before. the only workaround i’ve found is to repeatedly spam the craft all button until the crafting accepts more than one at a time.
I’ve never had it destroy the mold, btw. crafted 180 glass flasks last night. still had the single mold afterwards.
PC, private server.
I’ve just tested this on Live Rev. #289263/29107 (server - no mods), it works as before for me with a single mold, press to craft one and then queue the rest (the mold is not consumed).
I am not offering a workaround, just saying that I see no changes between 2.3 Live and 2.4 Live. It works the exact same way for me on an unmodded server. No molds are consumed and you still need to queue the flasks after you start the first craft.
I have just tested in SP, no mods. The molds are not getting consumed in my SP game (live version). I can still craft as many flasks as I want with a single mold as long as I queue them after starting the 1st craft. It if is an issue, then it doesn’t affect all.
Quick update to confirm that we found a bug that confirms this report. It has a repro rate of 3/5 so it might not affect everyone, but it’s there.
We’re looking into it. Thanks for bringing it to our attention