I believe the effect should have a reduced range. I would even go so far to say that it is only on the character themselves. But I wouldn’t remove it entirely.
When we play video games, we’re limited in view to wherever the camera is pointing, we’re limited to what we can hear by our audio devices (most have stereo, some have 2.1 and some even have 5.1 or even more). But we don’t have the ability to taste or smell, or feel air pressure or humidity, or feel vibrations on the ground and feel dust or water kicked up. And thus a spatial awareness is limited to what we can see and by our limited hearing.
Without the ability to see our character, it would be akin to someone being in a dark room with sensory deprivation. Our characters don’t lose the ability to feel their other senses just because it is dark. So we should not lose the ability to know what our character is doing.
I mean when I close my eyes, and raise my hand, I can feel that my hand is raised. That needs to translate in game. This is done by making it so we can see our character at all times. And we probably need to be able to see what our character is standing on, but not much further than that.
Course its always a pet peeve of mine when foliage or other obstructions just above and behind my character obscures my character. As if someone loses their senses because something is at a specific angle and distances behind them.
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