[Game mode]:Online official | Online private | Single-player)
[Type of issue]: server crash,server lag
[Server type]: PVP&PVE&PVE-C
[Region]:All the region
[Describe the bug here]
The new logstreamablemanager will make the server have a huge lag!
Everytime you place a worktable,or learn a skill,even suicide,the logstreamablemanager will shows
you a error in your server-side,and these error tips can make your server have a huge lag!so maybe one tip is fine,but too many will spam the server just like a ddos attack,and make your
server no response!
And there is a new stuff to make the server crash immediately!
About the more details i will send you a video link by private message!
Hope you guys can solve these problem as soon as you can!
I also have been experiencing this on my servers, the correlation to a worktable is totally accurate. I had not directly noticed that but its insanely bad, placing ~4 worktables of any kind gets the server to a point where its spamming the logs non-stop with:
LogStreamableManager:Error: RequestAsyncLoad called with empty or only null assets!
The server also spams itself a bit on startup with this.
After a restart the server is pretty snappy until people start picking up/replacing (or adding worktables) at that point its a matter of time until the server becomes completely unresponsive.
The issue is definitely worse with more players on the server, also noticed that there are occasionally GC catch logs indicating that an object was GC’d and can’t be fetched.
LogNetPackageMap:Warning: GetObjectFromNetGUID: Server re-loading object (might have been GC'd). FullNetGUIDPath: [1176]EMPTY.[1178]ItemInventory
However, when there are more people on the server, I never see that and the streaming error messages also never end until the server is unresponsive.
Additionally if someone manages to make a base consisting of a good number of the workbenches (smelters, benches etc) and logs out there (or is kicked off by the server crashing) that player will cause network timeouts for all other players when trying to connect (as the server will block and fail to load them in). This seems to be more likely the higher leveled the player is, potentially because there is more character data to stream for them in addition to the spamming failures.
Happy to help provide more info also, not sure what would be helpful.
just wait the devs solve this fk problem…
It’s same in singleplayer. If you start a new character, after just a few minutes, there are plenty lines of spam in the game-log to.
All similar to what you showed here. Made different posts allready about it, and holding my logs at disposition.
Been watching the server logs some as this happens, so I’ll make a list of times/places this happens and how frequently, these are just some of the examples that seem to cause this:
- Added Aloe Seeds to planter (planter contains fertilizer) - Error logged ~4 times
- Clicking go on a large campfire with materials for lots of gruel - Error logged ~2-4 times
- Placing bugs into a fish trap - Error logged ~4 times
- Learning a new recipe - Error logged ~1 times
- Tossing bones into a grinder - Error logged ~4 times
- Adding the final ingredient (plant fiber) to a compost heap - Error logged ~6 times
- Transferring Aloe potion directly from alchemy bench to hotbar - Error logged ~8 times
- Follower leveling up - Error logged ~4 times
- Drinking an Aloe potion from hotbar - Error logged ~2 times
- Starting a forge melting iron - Error logged ~4 times
- Respawning at base, when far away - Error logged constantly until Server restarted
These actions didn’t always trigger the error to be logged which was confusing to me, but they would occasionally, some more than others. The most consistent being starting a recipe crafting in some kind of station, that basically always caused this issue.