The new update and boss farming

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It seems that killing worldbosses now is easier and faster than before. Well, thats fine for me, but what about the players that complained about to easy endgame content? For them the situation is even worse than before.
This update… Sorry when it comes to pve, it’s a joke. So much work for having the same Situation than before just with other numbers?

as far as I understand it this change was more for pvp then pve.

Maybe they should go in naked with a severed leg, if its so easy for them. Personally, as a mostly solo player, I welcome this change.

Well if only PVP was the reason they had just to adjust the damage multiplier against players. No need to change all the other parameters.
For me it’s fine. I can now farm bosses much faster than before. But i think it Was a waste of working time…

No matter what changes they are implementing in the game, any game as a matter of fact, there will be players who welcome it and players who complaining about it.
That’s how the online gaming world works :slight_smile:

“You can please some of the people all of the time, you can please all of the people some of the time, but you can’t please all of the people all of the time”.”

― John Lydgate

Men play the game, Women know the score.

well yes i’m one of them and i actually like it, they nerfed bosses but not the normal enemies, they are still strong and if you’re not carefull they are a bigger threat, Bosses were just a tiresome and pointless repetion of clicks in order to down a huge amount of HP, Being able to solo them without the need of a thralls serves me well if i want some challenge without being too tedious.
Thralls are not supposed to be weak and stupid, they have to serve as a good defense for you and your base, but they were ridiculously OP, now they are just slightly op in terms of damage and HP, but they are still stupid, so they need some participation from the player to actually do something.

Bosses being now easier it’s not something i’m very exited about, in my opinion they should be difficult in terms of strategy, boss mechanics and a well practiced combat technique from the player, but if their difficulty would mean ridiculous amount of damage with even more ridiculous amount of health, i rather have it easier on them, so, for the moment, this is good enough for me.

Thralls are still strong but not as strong as before, bosses are not as tedious and regular npcs are stronger in numbers, so, it’s all good for me.

Nah, makes sense. Nerf thralls by approximately 40%. Nerf world boss health by 35-40%. Seems legit.

Don’t you think that “Trashmobs” are now more difficult because the previous AI change and not because the weaker thralls?
I don’t see any higher difficulty. Perhaps a thrall now needs one hit more to kill an enemy.
As i said before i see not a single change in pve. So they better had invested the time in making bosses great with beautiful mechanics.

I look at this from an entirely different approach (PVP)
Making boss farming ‘‘faster’’ or easier allows a lot of player to ‘‘gear up’’ with high end weapons and armors=more exiting PVP fights.

Notice: This is my personal opinion please do not twist my words to point out a ‘‘flaw’’ in my opinion, you can have a different one, im just not interested having an argument going back and forth.

My thrall doesn’t get stuck under the floor when fighting the red mother anymore…so there is that .

I understand the point when it comes to pvp. And i agree with that.
What i am trying to explain is, that Conan has a huge endgame problem in pve. And this update in my opinion has made it even worse. Because now one of the “Endgame Content” (the hunting for the best thrall you can get) makes no more sense and bosses are not more than better Trashmobs.
Anyway I love the game and we will see what we get in the future…

We have been thru this Sicilian “thrall thing” so much, it was amusing when I cam back after taking a long break to see Dalinsia as a top tier thrall. She used to be mid grade at best. I like change, it keeps the thrall spammers on their toes.

What I noticed in boss fights is that the player is now the one doing most of the damage rather than the thrall. IMO, it feels good that I the player am now the one accomplishing a heroic feat while my thrall is merely chipping away at it.

As it should be. OP thralls are a lazy person’s way of “gaming” the system. Skill level zero, my OP thrall will win. Welcome to the new world of actually having skillzzzzzz.

Yep. Especially since on my game, NPCs do only 50 % damage, meaning that thralls won’t kill bosses quickly, and bosses won’t kill thralls quickly.

I compete with my followers against grey apes. Order them to attack one grey ape while I attack another and see which one gets the kill first. I always do, even if I pocket my weapons and punch and kick the last 25 % out of the ape.

Once it turned out that my ape was a one-skull corrupted version, and the follower (A level 6 Thugra) had a regular one. He won the contest that time.