I don’t stay and wait for respawn, either. That’s not the point. The point is that the grind, however you do it, requires pure luck. Not skill. Not effort. Just luck.
We’ve all played games that require skill, so I won’t belabor that, but I do want to explain why I say it doesn’t require effort. People tend to confuse perseverance with effort, and it’s not the same thing.
If you want to build a castle with 20k T3 pieces, you need to farm up a considerable amount of raw materials and process them into the final components for the building pieces. This doesn’t require much skill, but it does require dedication, planning, and organization.
So what, right? How’s that different from grinding? The main difference is that you’re making steady progress towards your goal. With grinding, there’s no progress. You keep doing the same thing over and over again, and eventually you go from 0% to 100% all at once.
To put it differently: grinding doesn’t reward you for doing something, it merely rewards you for not quitting.
No, I get that. I’ve heard many people express the same sentiment, the joy of getting that dopamine hit. It’s not that I’m unaware that there are people who like that:
I just don’t find that kind of gameplay engaging or desirable. I play videogames precisely because they allow me to do so much more than … that.
Like I said, maybe there’s something wrong with me, because I’ve never understood why so many people feel excitement when getting that RNG drop, and I feel only relief and annoyance that I had to spend so much time grinding.