The option to purchase any T4 thrall easily

There are only ten thralls you can pull from at the caravans. I don’t think that’s anywhere close to ruining the search for named thralls, since there are more than 300 named thralls to search for throughout the map. That’s the number the wiki gives, anyway. Yes, some of the combat thralls are top-tier, but it’s only easy to farm sorcerers if you’re already high level. It wasn’t that long ago that I was a noob struggling to clear Skulker’s End, and even at high levels it can be dangerous to carelessly go into certain NPC centers.

So a new player can get a high-tier combat thrall earlier than they normally could, but that thrall is still going to be restricted to the armor that player can craft. And depending on how new the player is, they’re going to struggle to clear even the basic camps with iron weapons and non-epic gear.

3 Likes

But you can reduce every dungeon in this way as well. Once you get the recipes, there isn’t much point to going through all the meat of the dungeon and just skim the surface to collect the specialized resources within (Warmaker has armor shards, Wine Cellar has khari steel, sunken city has scales, Skelos has obsidian, Frost temple has the forge and black ice…etc) Each one of these were very specially crafted for a full featured walk through quest style journey complete with an ending boss. And we all know ways to circumvent most of this journey to just get what we need and out again. Truth be told, I forgot there was a whole dungeon thing with the Frost Temple and i have fuzzy memories of Skelos now because these dungeons aren’t that useful to me. I don’t do black ice building anymore so the amount of black ice I need is small and obsidian just isn’t useful with all of the other goodies out there.

But I am really digressing on a tangent. The point is that we put in what we want to do as far as content interactions go. Some people just don’t care and get the stuff needed and out (IE farmers) while others enjoy the challenge and the immersion of working through the dungeon normally (IE RP). But everyone is happy about it because they get as much interaction as they want.

5 Likes

I’m gonna be honest. This… kind of sounds like
“I suffered, so I think other people should suffer as well.”

6 Likes

Ohhh so I can’t just walk up and order anyone from a list? Are they randomized like playing cards?

Then he who smelter dealt 'er? :rofl:

(duck.run subroutine)

3 Likes

They are. I got 3 alchemists in a row. :smile:

2 Likes

I said no different! I totally agree! It’s especially on pvp playstyle to reduce pve in game. When the @Ceronesthes conversation started in here, all the pvp community agreed that they wish less pve in pvp… So we are heading there. The reason i ask for bank system in game is to eliminate body vaults and make wipes seem useless! Right now the obolus system makes the game less grinding than ever! Which is good, not bad actually!
They must find solutions to open the pvp for all…
They are in the way to succeed!
The pvp community should stop however asking nerfs in other weapons. They want to use constantly their pike, which is one of the less used pve weapon. Leave the other weapons grow too and stand a chance against the piki-piki!

I know that you are not against this as i am, i let them do their job and i simply play. I enjoy every change!

My last stand was Teimos if you remember. I couldn’t accept that such an easy gain was going that high against so rare thralls, like, Dalinsia, Spinas, Lesteret, etc… I stand back because i saw the use and importance of Teimos in pvp…
We must forget the pve as we knew it, it’s for the best.
@CodeMage said something like,

i don’t feel rewarded for my skills

He is right! If they want pve players to feel better in this game and why not pvp players who have time for pve in game, they should take a thought in this one! Because now we fight rng… Which is pure luck!

A player with 3 followers is getting the same rewards as a player with no followers… There is a difference by the way so far which makes you feel really good when play without followers. The fights are better, way better, not against npcs, but against mobs and bosses. But this is not enough!

1 Like

For veterans not as hard. New players yes. I was farming tons of tar at level 15.

  1. Get a legendary weapon asap (6 or 7 kills dor the obilisk needed).

  2. Knock out T2 or lower (basic truncheon)

  3. Use the legendary to wipe thru early are camps with sorcerers.

  4. Buy bearer packs fornthe awesome amount of loot.

I like it. As a vet on pvp makes it way easier to start pestering alphas as a naked bomber at level 35.

1 Like

Thank you all for valid reactions. :slight_smile:

Let me say first for two people who think that I enjoy that thrall grinding that much and want others to suffer. :smiley:

My view of those grinding:

Go on two spots, kill unwanted thralls, then go doing another things, eventually come back and try my luck. Have no real reason to do it another way, or spend my day just staying for fifteen minutes and repeat.

But the luck of finding the wanted thrall eventually is just something I personally enjoy.

The mention about only few thralls available from those purchases make it a less of some “problem” even for me. I thought it’s an option to get ANY of T4 workers or combatants. If not so, it’s ok and good addition.

The more if this is only for a period of time, which can be good option for people who don’t have that much time to go for blind luck/not luck. :slight_smile:

Also I like the resources such as alchemical base included in those rewards, because those are boring and pain in the butt in farming and making them by hand.

They are random (about 10 of workers, dancers included, armorer, carpenter, smelter, tanner).

And other 4 fighters, DS included. I thought one can get any of those 300 T4. :smiley:

1 Like

Just jumping in to say. I LOVE what they’ve done with the game. Especially the Sorcerer bounties and head hunting. It adds a lot to the game IMHO. Getthing some decent thralls for a some effort is very rewarding. There are still PLENTY of reasons to hunt other thralls and convert them.

I think the improvements (IMO) will reduce the toxicity of so many players that simply come to servers to kill them. Empty servers are not good for anyone. For fun or for survivability of the game support. Nothing is fun about having to spend 40 hours to get an armorer only to have it taken from you on the day you go to work. Or spend hours gathering materials to build a base only to have it leveled when you went to eat.

Now, (for well prepared and properly spec’d players) recovery from almost any loss is entirely tolerable. I admit I’m more willing to take on that PvP fight. If I lose my stuff…No biggie…In a brief time, it can ALL be replaced. I have noticed less people running from fights as well. I’m assuming for the same reasons. It’s not a soul crushing fight for materials to recover. The purchasing of thralls (which BTW, you could always do if you know where) just keeps improving the recover and enjoyment for all. EXCEPT for those who want to grief others and enjoy ruining people’s days.

1 Like

Dude, they have 4x harvest rates on pvp! Can you imagine how fast that is?
You get all the gear recipes that matter just running. Now with the obolus you get a lot of alch paste fast to craft decent armor. In a few hours you’re 60 and combat ready on pvp.

2 Likes

100% ! I don’t know if it’s 4x but it’s finally at a great rate that makes PvP not something to be afraid of. I think it depends on your set up…I’m more of a battle farmer. LOL. I am the farmer builder but I can fight if I need too. People of Hyboria or Siptah…the time of fearing PvP servers is OVER…Come experience the world where there is some risk involved but no longer game killing.

Completely agree. I loved that! :smile: It’s insanely fast!

1 Like

I don’t stay and wait for respawn, either. That’s not the point. The point is that the grind, however you do it, requires pure luck. Not skill. Not effort. Just luck.

We’ve all played games that require skill, so I won’t belabor that, but I do want to explain why I say it doesn’t require effort. People tend to confuse perseverance with effort, and it’s not the same thing.

If you want to build a castle with 20k T3 pieces, you need to farm up a considerable amount of raw materials and process them into the final components for the building pieces. This doesn’t require much skill, but it does require dedication, planning, and organization.

So what, right? How’s that different from grinding? The main difference is that you’re making steady progress towards your goal. With grinding, there’s no progress. You keep doing the same thing over and over again, and eventually you go from 0% to 100% all at once.

To put it differently: grinding doesn’t reward you for doing something, it merely rewards you for not quitting.

No, I get that. I’ve heard many people express the same sentiment, the joy of getting that dopamine hit. It’s not that I’m unaware that there are people who like that:

I just don’t find that kind of gameplay engaging or desirable. I play videogames precisely because they allow me to do so much more than … that.

Like I said, maybe there’s something wrong with me, because I’ve never understood why so many people feel excitement when getting that RNG drop, and I feel only relief and annoyance that I had to spend so much time grinding.

4 Likes

Nah dude. You’re part of the majority.
People just feel very good after all the frustration and that makes them think they like the process. But what they like is the reward after the frustration. Only very few have truly addictive behavior (gladly).
It’s the part of the game I hate the most, rng dependent rewards.
Btw, you explained it BRILLIANTLY. And how I wish the game was more along the lines of your desires.

1 Like

We all do! This is the rng success! The man who will say that he is not happy for getting 3 sevens in the slot machines will probably lie! It is an exiting felling nonetheless! So when we see something rare and obtain it we will still feel happy about it! The thing that @CodeMage asks years now and i follow his wish, is the skill rewarding part. An example for this is God Rath the oath breaker! It is a main spawn of a named task master. The ones who were taking their chances to learn the map well and risk in the unknown map back then were rewarded for it. Gaining Godrath and Berserkers was the key of success. Back then the blue skeletons were like the armored they couldn’t stagger and walking on the mount of dead was too difficult. Not to mention that if you happen to drink water there you were getting extremely cold! It was a harsh environment and you could die very easy. Now blue are easy, the mount is easy, almost everything is easy, even if you play in barbaric mode. Yes we have more knowledge, of course and everything looks easier, but it’s not just that, the game goes easier in every patch, it has more content but easier immersion! It would be nice and i believe you’ll agree @Archivist if we got recipes of the legendaries, tools or weapons, that would allow us to fix them strongly than the ones we gain that simple, like exactly what’s happening in Siptah map. Now… I personally and i believe most would disagree on this one, would love to gain these recipes only if i am worthy… Which means… No thralls, solo fights! This would grand me a huge satisfaction!

@CodeMage, we were typing at the same time, sorry i missed your explanation, if you wish, i delete!

2 Likes

Soo… Am I getting it right, that being happy about finding the wanted thrall eventually equalls to be a gambler? o.O Or if anyone with another feeling, preferences and lesser criticism to the mechanics of the game overall can be compared to those? o.O I really hope and believe that is not what you wanted to say. :smiley:

On the other hand I really do undterstand what you mean about this matter. But when you are really long time player of CE, you have to know that besides strict PvP there is no such thing as “skill”, everything is just muscle memory and learning the predictable patterns of anything in which you want to get better.

I don’t think there is anything wrong with you, or anyone else who feels another way.

Slightly OT example: I love playing MtG card game. And Also know few people who refuse to play it just and only because of the random aspect (which cards will you get to start with, which cards are you going to draw after few rounds, etc).

Me myself don’t mind it. I like the randomness, because without it it would be boring, predictable and all the same all over and over. The same applies to the PC games, for me personally.

2 Likes

I agree, the rng must stay, this game is targeting this way years now, to please everyone!
Just give the skill option too, that’s all!

1 Like

I have to ask, Isn’t your another nickname “palmenhalm”?

But to the point: I feel the same way about legendary chests. Why to bother with legendary chest, when there are too few weapons or shields that one can actually use on lvl 60, because there are much better options after reaching the 60. level, and most of them are craftable.

Why are those limited to the lvl 60?