I notice thralls are going to be a problem. Instead of nerfing thralls later on. The player needs a buff.
LV 1 stats that need a buff are Health,Stamina and Carry weight.
Health at lv 1 should be 600. Stamina at lv 1 should be 300. Carry weight/Encumbrance should at lv 1 should be 200.
The max stats points should be 600. I also want each level up after level 1 to give 10 stats points per level. Level 1 you have 10 stats points to spend. This change would allow for the level gap to decrease. 60x10=600. 600/60=10.
The player should get skill points.Skill points aren’t feat points. Skill points aren’t stat points. You get 1 Skill point per level up. As well as 1 Skill point at level 1. Skills add to each player. Each player becomes unique. Skills don’t have a tree. Feel free to add skill points where ever you want. Types of skills.
Weapon focus: These skills focus on weapon damage increase 1% per skill point (max 5%),stamina reduction cost 1% per skill point (max 10%) and etc for weapons.
Armor focus: These skills focus on armor defense increase,element protection increase,reduce armor noise and etc for armors.
Crafting Focus: These skills focus on reduce resources for crafting,faster crafting speed,ability to make epic versions of gear without a thrall and etc for crafting.
Gathering Focus: These skills focus on gathering/harvesting more resources.
Unarmor fighting and Fist fighting focus: These skills focus on fighting without armor and without weapons. They also focus on increase weather protection unarmored. As well as other unarmored and fist fighting skills.
Future skills: Things not confirm or deny yet in game. This is a place holder for things.
My idea is to allow for players to build the way they want to. Skills also allows for more personal customization of your toon.
Side Note on gathering focus the max gathering bonus is 1% per skill investment (Max 10). Each resource is listed.
Skills can be reset. It is the same potion used to reset your stats.