They do tell you where the line is, but they don’t quantify it in simple numbers. And if you took the time to think about it, you would understand why: if I tell you that the limit is 20,000 foundations (for example), you’ll still be able to screw up the whole server with 19,999 and claim that you didn’t break the rules.
No, it’s not. The rules don’t actually state that. The rules list “some specific cases” which they will act upon and one of those cases is “blocking of content in the game, such as dungeons, obelisks, resources and other areas of the game”.
Notice that they do not specify which resources or how many of them, precisely because of people like you, who like to nitpick the rules and pretend they don’t understand them. That way, if I build my base and it blocks the spawn of 3 bushes and 2 trees, they won’t have to ban me if some troll reports me.
See, that’s what people just refuse to understand about the rules: they’re deliberately made to give enough discretion to the admins. If there was an easy way to determine each base’s impact on the server performance, then Funcom wouldn’t need to make rules about this. They could just implement an in-game limit and be done with this whole toxic farce.
Obviously, they don’t have that. So what are their options?
One of them would be to set a limit on the number of building pieces and/or placeables you can use. Would that help? No, because it’s not merely about the number, it’s also about how you place the stuff. For a simple numeric limit to be actually useful, they would have to make it ridiculously low, and basically make everyone quit the game.
Another option would be to invest a fuсkton of time and effort into developing a system that would measure the impact of each base on the performance – without that system itself becoming a drain on server performance – and then expose that measurement through their GUI and implement a limit around it. Even if we assume that’s technically feasible – and that’s a big assumption – it would likely be a huge undertaking that would tie up several developers and slow down work on everything else that people are complaining about. Oh, and it would definitely introduce some nice, juicy new bugs.
Orrrrrrr… they could just, you know, have rules against people who build in a way that makes the server shіt the bed. Seems like a reasonable cost/benefit tradeoff.
That’s actually a fair point.