Not really outdated. Moreso commenting on the gradual decline and value of dungeons. Especially what used to be end game content.
Every time we get a new update, more stuff becomes useless for no real reason. Cutting the number of thralls at camps and bases achieves absolutely nothing. I want the game difficulty to be increased significantly. Keep noob river easy, but anything north of the wall should be dangerous. Loot should be better in dungeons if it is high end. We can craft better weapons than dungeon weapons and that is a problem.
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