Yes, you are correct about the way a database works, but the issue at hand is more complicated than a simple db fix applied to only specific players considering we’re talking about objects that were placed in different map locations and each one has a unique set of stats/gear/etc.

A rollback to a previous known good save state in this case is going to be MUCH simpler than any alternative. However; what they should have done differently (IMHO) is they should have initiated the rollback IMMEDIATELY after realizing their mistake instead of waiting a few days. That would have mitigated the damage quite effectively, and they wouldn’t have to deal with a whole new set of people being mad at them for erasing their progress over the past cpl of days that they spent deciding what to do about it.

I honestly feel bad for these devs because they still get hammered with criticism even when they doing things right and that’s probably what made them hesitate. To all the Funcom haters out there: I recommend that you guys go play on a SCUM server (or better yet - try and host one) for a while and see what bad game development REALLY looks like. You will come crawling back with a whole new appreciation of Conan/Funcom. That’s all I gotta say.

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