The state of conan exiles 2026 It’s not too late yet

Hi, me again. I’m making this post for the entire community to let everyone know about the current state of the game.

After playing for a long time, I’ve come to realize that the developers either don’t care about the community or don’t care about the issues that actually matter.

Everyone should know and I’m sure the developers know that there is a large Chinese community whose members spend their time ruining servers and other players’ experiences with blatant cheats. This has been happening for years. It’s almost as if their goal is to kill the game, and it’s strange how little seems to be done about it.

The developers apparently think they will make more money by simply adding new PvE content and fixing things like torch and candle hitboxes, while ignoring much bigger problems. They don’t seem to realize that a huge part of the Conan community is focused on PvP. This game could easily have a player base of 50,000+ concurrent players, but for some reason, the people managing it don’t seem to understand that if they focused on fixing the issues that are driving away a massive part of the community, they could significantly increase their revenue and potentially turn Conan into one of the best survival PvP games available.

We all know why the UE4 version of Conan died, and apparently, those lessons still haven’t been learned, which is crazy.

As everyone also knows, when you report someone, it can take more than a month to receive a response or, in some cases, like mine, you never receive one at all. This is especially frustrating because this group has allegedly been cheating since the Enhanced version was released, and we’ve been fighting against them this entire time without receiving any meaningful help.

They allegedly had three servers with skybases and clans containing five or more cheaters using attack speed hacks, ghost mode, meshing, and more. It feels like they can do whatever they want and nobody is going to stop them. Every server they go to dies. Servers that were once 40/40 players can die within a single week because of them. Everyone reports them, yet nobody seems to take action. It feels as if almost nothing is being invested in the administration and moderation of official servers.

However, the biggest problem is the poor anti-cheat system, which apparently allows cheaters to use things resembling admin features, such as speed multipliers, attack-speed manipulation, and even ghost mode. How can this happen in a game like this? It’s ridiculous. Even many smaller games prevent basic speed hacking, yet here people can allegedly use something as extreme as ghost mode. Is this a joke?

Please, we all love this game. Conan has huge potential now with UE5. Don’t let it die.

Invest in the things that actually matter: a strong anti-cheat system and proper official-server administration. If these problems are addressed seriously, the game could grow tremendously and become one of the top survival PvP games.

We all want this game to succeed and become the game we know it can be.

Thanks for reading.

The videos speak for themselves.

Thanks for your commentary. You clearly know what you want out of a game, and that’s good.

However I have an opposing view. The future of gaming and healthy player bases is not PVP, it’s PVE.

No game studio or publisher has been able to meaningfully solve the issue of exploits, cheaters, hackers, and griefers. No matter how big they are, no matter how much money they have, no matter how much influence they have… no game company has ever been able to get rid of these problems. Time has only made the issue worse, as there are more cheaters than has ever been in history. Some PVP titles have an estimated 50-80% of the player base using some kind of “enhancement” such as full on wallhacks/aimbots or xim/cronus type hardware.

For this reason, I absolutely refuse to play any PVP title, despite my previous 30 years gaming being spent nearly solely on PVP. Everyone I know, and I mean every single gaming acquaintance I have… feels similarly and is moving away from PVP titles, rather than toward them.

We are all tired of having our games play us. If it isn’t the cheaters, it’s the constant manipulation happening in the form of skill based matchmaking, skill based damage, “engagement optimized hitbox” performance, and countless other forms of manipulation. We are just done. End of story. We’re done being manipulated.

We want to have chill cooperative game experiences with friends and family that is pure. The kind of purity and fun we had 15+ years ago before all the manipulation began.

Let me be very clear. I would rather be dragged behind a vehicle through rough rocks, broken glass, and cactus for 50 miles at 80 miles per hour… than play one more hour of PVP where any cheaters or any manipulation of the matchmaking or outcome exists.

So while you may enjoy PVP in this game, if this game pushes further into the PVP direction, I will abandon it and uninstall so fast it will make your head spin. The forced PVP in Dune is why I didn’t even consider buying it.

Also, you’re forgetting the example that Arc Raiders set for the industry. The goal isn’t to have players, it’s to have sales. So the example they are all trying to follow is to sell millions of copies, and then drive as many players away as fast as you can to avoid server and bandwidth costs.

The glory days of gaming is dead. It died over a decade ago, and PVP died with it.

you have a very good analyse, and yes you are right that due to the poor way was managed in past the fight and sanction against cheaters has simply lead a whole part of the game community to die, and yes they could have 50k+ players more with pvp people.

@orkan for me, you are wrong, do you even know that hackers had fun to go on conan pve servers and vacuums all, or changing setting of server… command guy, you can find the thread about it just in doing some search here. its not because pve only that hackers and cheaters will not be on and have fun in griefing others. and for pve only we can see the result on dune (i consider there is no real pvp survival game here), to have a huge audience, and be alive long, it need to have both a pvp & pve mode. and pvp mode is the only way to have an infinite game, because you can not be bored in doing war against humans opponent, but you will be in 3 months if only competition against pve contents. replayability of a game is linked to pvp and to fight others players. that what they forgot with dune in following the bad exemple of new world, succes of conan and durability of the game is clearly linked to its pvp content. you will notice that all surival sandbox game that have a real pvp mode with raiding etc.., never die to the contrary of survival game with pve content only.

On the contrary… PVP is extremely boring, when you realize there is at least a 50% chance that the person you are playing against is cheating.

Delta Force - the first one. Now there was a PvP game. As soon as players realized they can cheat it was all over.

SWG- PvP - Good until crackers figured out the code

SWTOR- PvP - see above

Counter strike

Fortnite

The list goes on and on.

Mechwarrior Mercenaries got it right- Mercs is a completely encapsulated PvE game.

They created a seperate game for PvP - Mechwarrior online.

Guess who has more players? Mercs

When someone comes home from the real world workday and wants to get some things done online, nothing kills interaction more than knowing half the player base is cheating to win.

Exactly.

People are finally waking up.

Others think they can just stick their head in the sand. They love the artificial dopamine loop more than they love the truth. They actually like the game companies manipulating them. Many of them don’t even have a clue, and they think it’s just a few cheaters and mostly a level playing field. They are uneducated about reality.

Then they start realizing how many cheaters there are, and they get mad, pushing on the devs and publishers to “DO SOMETHING” about it. … all the while not having a clue that they “CAN NOT” do something about it. They are powerless, and always will be.

Then, if the actual cheaters/exploiters aren’t bad enough… they force crossplay so that PC players on mouse and keyboard are forced to play with controller users that have a built in aimbot called “aim assist.” Then there’s the xim/cronus users… which if you didn’t know, those companies are posting record profits as they sell more machines than ever. Even if all that wasn’t true, the game devs themselves are intentionally manipulating every single aspect of gameplay to create the artificial dopamine loop that increases play time and increases micro-transaction participation. The amount of data they have and the systems they employ to analyze it… is beyond comprehension of a normal person. Literal casino technology, where ex-casino operators are paid to consult on these systems. Gamers don’t have a chance.

The only sane answer, is to abandon PVP entirely. Permanently.

As I understand it… Game companies could make their games hard enough to hack, though never impossible, just see major financial institutions having data breaches and such on a regular basis, that it wouldn’t be worth it for anyone to try but it would be extremely expensive and almost no one would actually pay what they’d have to charge for it. Plus the ongoing expense of paying someone to police the game 24/7 along with staying on top of new hacking attempts and techniques. Not many people would pay a subscription fee for a game nowadays either. Not even for a guaranteed cheat free experience.

Adding to all that is the hacks command a monthly payment that rivals a car note from each person using them. Giving the people making the hacks a very strong incentive to keep the gravy train going.

While it’s not ideal there is the option for private pvp servers that you can manage any way you see fit. If you strongly desire a cheat free environment then that’s pretty much going to be your best/only option. At least as long as you have the willpower to not use admin powers against the other players.

They are literally selling monitors, with “aim enhancing” AI built in now. … and if you watch the video I posted above, you’ll see that the cheat software is now moving outside the memory/gpu/cpu loop. It’s happening in real time AFTER rendering. That simply can NOT be stopped or even meaningfully impeded without catching a bunch of high-skill legitimate players falsely.

Citation needed.

A huge part of the Conan community is focused on RP. So should they just ignore PVP and PVE and just cater to the RP croud (who does both PVP and PVE btw)? :wink:

A huge portion of the community plays on Consoles, so should they just abandon CEE and focus their full attention to UE4 legacy edition? :thinking:

You can take any arbitrary means of segmenting the community and turn it into “a huge part”. Doesn’t make it any more or less valid than any other part of the community.

Do we? As 20 people and you will get 20 different answers. And guess what, considering that the game NEVER ACTUALLY DIES it is a BS question to begin with.

Now that we are past the fluff and to the actual point of this post.. YES! 100% YES! I do not even play on official servers and I fully support this as much as anyone possibly can! PVP servers. PVE-C servers. PVE servers. ALL OFFICIAL SERVERS NEED THIS ASAP! (and yes, please ffs start with the PVP servers)

well i have fun with conan pvp on official for more than 8 years and have more than 20k h probably.

please again do some search about what happened with pve servers and hacking and conan, but hacking is the same.you will notice that hacking was also here for dune, and dune is a pve survival game.

a survival game to be a good one, need to have both pvp & pve side. both elements are importants, and replayability is coming from the pvp aspect.

and yes rp is a third case, that create his own replayability, but there is lot of people that will never be interested by kind of gameplay, why pvp mode and pve are needed and barebone composant, and will change nothing for those who enjoy rp.

i dont know any example of a survival sandbox game with pve only that has survived more than 2-3y, can you give me one ? conan is now over 8y.

you cannot compare survival game to rpg

There is nothing wrong with enjoying PVP. But it is not the only factor that contributes to a game’s longevity or popularity. I play exclusively in singleplayer and have done for many years, and there are many others who have done the same. We still enjoy the game after many years, without PVP or RP.

Some players find replayability comes from PVP, others find replayability without ever needing to go near that.

Meanwhile, there is also a very strong argument that the thing that has done most damage to this game over the years has been the impossibility of balancing the needs of both PVP and PVE. What works for one mode does not work for the other, and often efforts to fix something for one game mode has done extreme damage to the other. As a result, I know that I will never spend money again on a survival game that claims to offer PVE and PVP, I would only ever consider a game that offers only one of the two, becasue I have seen how much harm is done to my enjoyment of the game by efforts to fix problems that only affect a game mode that does not interest me.

That is not to suggest that those problems should not be fixed - they absolutely should be fixed. The game was sold with PVP and PVE, that is the end of the story, and efforts must be made to ensure that both work as well as they possibly can. But witnessing the results of the compromises that this requires is why I would never purchase another game that offers PVP.

Yeah, that is also a perfectly valid way to play and I often play single player, or just co-op with a friend. The game is hella enjoyable in single player mode.

I have to agree with this. I also hate how it causes the community to “other” one another with members (thankfully not all, but some rather loud ones) who love to cry out that "only their specific play style is valid and therefor the devs should only ever make changes for their specific play style no matter how detrimental it is for all others. Again, this is a minority of players, but they are loud.

Completely agree. It was also sold as PC, PS, and XBOX and it should efforts must be made to ensure that the game works on all platforms, not just one. The game was sold to be played on Official Server, on Private Servers or on Single Player / Co-Op mode as well as with or without mods. It was sold for all of these options, and efforts must be made to ensure that the game works for all of these options, not just one single method. That is a LOT of work that they put upon themselves right from the very beginning, but they did put it upon themselves so they are beholden to maintain all of these options. No one option should ever receive special treatment just because something wants to claim that “most players” or “a majority of player” or whatever. It doesn’t matter.

No game company in history, has successfully balanced a game with PVE and PVP jammed into one set of variables. The only way PVP and PVE balance can be achieved is if each has completely stand-alone metrics regarding damage, health, etc. Then each mode can be balanced individually and things done to nerf an item in PVP won’t destroy it’s effectiveness in PVE.

The worst offender I have ever seen regarding this was Destiny 2. Every time they would touch something to address a balance issue in PVP, it would make the item completely useless in PVE. It was constant juggling and 100% terrible.

well what about conan ? seem to me that his game make cohabit very well pvp & pve.

Dan numbers of dune do not really show a game with a lot of people… dune is only what ? 2 years old, and steam player is 7k. and dune has a very strong support of fc, with realase of good dlc regularly… but despite that numbers are below those of conan. and it was already the case even before release of conan ue5. I mean i saw what was giving the only pve choice many time in this kind of game.it dont give bad game, but it give game with a short live duration.

i stay on my thought, a survival game need to have both pvp & pve contents, conan is one of the very rare survival that managed to make cohabit those 2 world, and that is reason of success, and still think the replaybilty comes mainly from pvp aspect of game.

and well about balancing better between pvp and pve. there is server setting that would allow to balance more pve & pvp, but well that was a managing choice they did to keep server setting same for pvp & pve, which is i think a bad thing. but honestly i dont see a major issue in conan between pvp & pve mode. i even think it is pretty well balanced, and please consider that a pvp player spend 80-90% of his time with pve farming to prepare what he need to raid. or build a base able to stand against a human attack. so i simply never understood difference done between pvp & pve, both are same game, only difference is if you are in pve, you will not lost all to another player, that all,

but where i saw a problem is on the way is managed answer on cheaters and hacking. I mean in past i saw people that were building defensive base on pvp server ban with some of them permantly only for building what is needed to survive. and i saw real hackers reported with clear evidence only have 1 30 day temp ban. hopefully it seem fc realized that there was a problem, and i have no more seen recently ban for building on pvp server

but its more here that there is a problem, where we need quicker answer of support team for tickets and people that know and understand more the game, because one of the other major error was to hire admin that never played the game… And we need to have funcom to really focus and apply really hard sanctions to hackers/cheaters.

Whereas I would argue that Dune’s failure stems from multiple different issues. Until very recently they did not offer any option for either singleplayer or private server use - those factors alone cut out a massive portion of the potential playebase compared to CE. Another factor that prevented me from being interested was the fact that it is a hybrid game - PVE for the early game, but (at least initially presented as) forced PVP in the endgame. This would be the worst of both worlds - those that want PVP would be forced to wait and not able to PVP except under specific circumstances, while those who don’t want PVP are forced to deal with it at some point despite not wanting to.

While I would argue that is only true for those that want PVP. A massive proportion of the CE playerbase does not PVP and does not ever want to. And yet those branches of the game are still played long-term by a greater proportion of the playerbase than those that do PVP. There are many many players like me who find plenty of replayability in the game without PVP.

I agree with you that better use of server settings might help keep the balance between PVP and PVE (maybe), but as you say, they did not go down that route so we are where we are. I am aware that PVPers also spend a lot of time engaging with the PVE aspects of the game, but there are significant differences - you engage with it as a means to an end, doing what is necessary to set up for better PVP and, by your own admission, you have less interest in it, find it less replayable and would only engage with it because it allows you to get what you need for PVP. We engage with it as the purpose of our game - we enjoy the PVE elements. That creates a different focus and makes the game experience quite different.

As for the failed balance between PVP and PVE, that is most easily demonstrated by the many many elements of the PVE game that have been nerfed, removed or simplified in order to fix problems in PVP. (Those may not always have been the best solutions for PVP either - the devs have historically often had the wrong response to the small, loud group of complainers from PVP.) We all know how every time there is any slight settling in the PVP meta,there is immediately some loud group demanding ‘nerf this’ ‘remove that’. The smart ones ask for other elements to be brought up to a suitable level to counter the meta, but they are always drowned out by the loud complainers. And over and over again, PVE has lost elements as a result - many of those elements may not seem important to PVPers, but often to PVEers they are a significant part of the game being removed or nerfed to the point of unenjoyability.

To use a non-controversial example - when horses where introduced, they fought back when attacked (like warhorses do). This created an imbalance in PVP - a player with horse and follower had an advantage over a player with only one of them - and I think most PVEers understood and accepted that this was a problem. Initially the devs tried the solution of ‘you can have a horse or a follower’, but that didn’t work because it just meant no one would use a horse. So then they moved to this situation where horses ‘run away’ if attacked - except that has never really worked properly; either they don’t run away, or they run into combat and just stand there, or they run away in circles with enemies chasing them and it becomes comically irritating to finish the fight. So to fix a genuine problem for PVP, a mechanism had to be created that generates perpetual irritation in PVE.

And there are many other similar examples; things that PVE has lost to fix real (or perceived) problems in PVP. That is what I mean by the problem of balancing the needs of the two game modes. PVPers may feel some of these losses as well, but not as intensely as PVEers, because for PVEers that is the game, while for PVPers that is only setting up for the part of the game you want to engage with.

As for the cheaters and hacking - yes, that is absolutely a problem, and it is something that needs more work put into it. But it is also a much more complex issue. As others have pointed out - global banking cannot entirely solve securing its systems from hackers, and it has much more budget available to fix its problems than a (relatively small) games company (Tencent is huge, of course, but is just a financial link, it is not going to make major investment into one small game - Funcom and Inflexion are far smaller and CE’s playerbase (indeed sandbox survival genre playerbase as a whole) is really very small in terms of the overall industry or Tencent’s part of it.) If there are 100 devs working on the game and 1000 (or 10000) hackers working on breaking the game, it is obvious which side is always going to win. The amount of time and money that would need to be spent combating this level of hacking would mean that legitimate players would need to be paying as much to play as the cheats are paying to buy their cheats from the actual hackers - and that can range into the hundreds or thousands each month, per player. To raise the prices that high would certainly kill the game (and any game) immeditately.

Certainly Funcom could, and should, apply harder sanctions to these people - but even there, that would solve little - the cheats that spend money on cheat programs are going to think nothing of spending a small amount of money making a new account and starting again.

All of these issues are why I would never again buy a survival sandbox game that tries to also do PVP - fixing the problems creates problems for the game I do want to play. And fighting back against the cheats and hackers costs money and dev-hours that could be spent on fixing bugs or adding more content. As I have said (and Oduda also) - CE was sold with all of these modes and pplatforms, and therefore it must support all of these modes and platforms. I have said before that I would be as angry if CE abandoned PVP as I would be if they abandoned singleplayer. But if I was looking for a new game, I would be looking for one that focused on the areas that interest me and did not try to work for such a broad selection of different needs and interests. (Dune did not do that - as I said earlier, it tried to force a hybrid where all PVPers had to wait before they could get a bit of PVP and all PVEers eventually had to engage with PVP. That is the ultimate result of your belief that PVP is the only way to get replayability - that was explicitly the Dune devs trying (and failing) to fulfill that concept.)

One other complaint about Dune that I’ve seen made repeatedly and bitterly is the repair mechanism for high end gear.

I can’t say personally and it may have even been changed by now.

but Dan, from where come this weird idea that cheaters and hackers comes only on pvp game ? i mean reality showed in conan they came both on Pvp and pve servers. Cheaters & hackers dont care about pvp, what they care off is to have fun to grief people, so they will also be present in any mutiplayer online game pve or pvp.

well will not enter in detail, but at introduction of horse prblem was not horse were fight back but that it was nearly impossible or very hard for a footmen to dismount a horseman. so it has forced everyone to fight on horse…

i wll also add that inflexion fixed the chinese hack that was ruining the game for 4-5 years; in just 15 days while nothing was done against it before.

well on this one i will not be in agreement, but we shared our view. but what i know is new world is dying and server will be cut and this game had one of the best pve/co op content i saw with their dungeon sessions. and that i played dune for 350h in beta and was already bored at end of beta because always the same mechanics and no challenge and no real raiding system to find a replayability, so well no dune for me even if i enjpyed it becaise dune is a good game. But for the immense majority of players this kind of game mostly pve offer a max of 400-300h interest. and they will jump on another game.

I wasn’t suggesting that they only play on PVP. However, it is also a fact that they primarily affect PVP - they only even began spreading to PVE servers when they had done so much damage to PVP that there were no longer enough PVPers left for it to be ‘fun’ for them to grief them. (Somewhat similar to those alpha clans that constantly kill every new player that comes onto ‘their’ server and then complain that they have no one left to fight…) They started with PVP and never did anywhere near as much harm to PVE. But beyond that - they did no harm at all to singleplayer/co-op or private servers - but the increased costs (which as noted to be truly effective would raise the cost of the game into the hundreds or thousands per month) would impact everyone. (Or they could charge a fee for use of official servers, but for them to be fully effective, that fee would likely be so high that almost no one would play on officials at all…)

But that is a separate problem. That was not fixed (and would never attempt to be fixed) by making horses not fight back. That is two separate issues. And believe me, I was here at the time so I remember the loud and continuous demands from PVPers that horses should not be able to fight because it was ‘unfair’. It was those demands that had the result we see today. Footmen not being able to dismount horsement is something completely separate. And this remains only a single example of the hundreds of things that have been nerfed or removed from PVE to fix problems in PVP (whether or not those were the right solutions - that is why those actions were taken).

Good. But that is one hack, and the hackers immediately went to work creating new versions - which is why there are new versions that are being complained about now. It is like making a dam out of sieves and then saying ‘see, if we put tape over this bit it stops leaking, that proves the whole thing can be made to stop leaking’. There are more people working to create hacks than there are fighting against them. Even if the devs spent all day every day fixing the hacks, they still would not win. (And again, I’m not saying they should not be trying, I am just pointing out that expecting them to solve all of these problems is expecting the impossible - unless they were to hire huge numbers of additional ‘anti-hackers’ to focus all their time on the hacks, which would lead to massive cost increases.)

The thing is that your view here - that replayability only exists becasue of PVP is proveably incorrect. There are more people who play CE in singleplayer and PVE combined than play PVP (it is frequently claimed that the greatest single proportion of the game is singleplayer, though I have not seen proof of that claim). But even if that was not the case - the simple fact that I and so many other long-term players do not play PVP, do not have any interest in ever playing PVP, and yet still find long-term replayability in the game without ever going near PVP proves that you are incorrect. You do not find replayability in the game without PVP, and that is fine. But making a sweeping statement claiming it does not exist is simply false, because that is pretending that I and many many others do not exist.