I think one of worst patch was CC revamp.
Literally half of pvpers quit this game right after this patch came out.(atleast from my server)
Funcom changed it because they wanted to make CC’s usage more about ‘timing’(they said like this), but its far from timing actually.
Fight was more dynamic and had higher skill ceiling before. Now people just spam CC’s ramdomly because you can’t land CC’s when you exactly want. And no more fake combo CCs to make foe waste their CC breaks or momentum.
Its not fun as before tbh.
But Sin was incredibly OP with insta CC’s, so i think adjusting Sin and few classes was enough not whole CC’s.
And second one was adding ‘Energy’
It screwed all of stamina related mechanics. Who cares about stamina thesedays?
Energy. It did help caster classes though, but it made melee less fun.
Raid finder and world bosses.
Server merge that demolished EU ping.
The combo bunny-hop animation. It makes melee look foolish and it tricked people into thinking it was somehow skill based when most people just macro it anyway.
Hardcore servers which split up the pvp community.
So much to chose from so I’ll just make it easy on myself and say anything before and after Cirith left Funcom. That guy did more for pvp than anyone else (beside Craig Morrison, F**k that guy).
I wanted to come back after almost 3 months break, but when I saw global full of “join RF, Daily onslaught, Daily SG” over and over again for about 2 hours. Hell nah, those things ruined the game totally
The onslaught and skull gate are actually funny to do, but shouldn’t waste the time doing only wave 1-5. That gets old fast. Do the higher waves and its challenging
Its a matter of taste. IMO onslaught / SG along with RF cannot be called “content”. I’d rather prefer to have something fresh like chaos instead of reheated cutlet like those mentioned above.
Game was killed long, long before raidfinder was a twinkle funcom’s eye
1.05
1.06
Khitai
Original shrines of bori
Then again every remaining PvEr remembers these patches fondly even though they systematically alienated 50% of the active player base when there were thousands of active players across many servers.