Teng
8
Honestly, I expected that in the third part they would add catapults to destroy walls, as they did in the video.
What difference would it make for me?
Now a detachment of my warriors is defending the gates of the base, inside of which there is a high temple with a treasury. The Stygians come in waves towards my defenders, who grind them into a bloody pulp. The demolishers cannot reach my goal, and therefore all the fighting is limited to the area in front of the goal.
If catapults had appeared, they would have destroyed the walls of the base and my temple. Access to the treasury would be open. Then I would simply move my squad closer to the treasure, and the whole meat grinder would happen there. The Stygians would not have reached the treasure because they would have continued to attack the defenders.
And what would change? For me, essentially, nothing. I wouldn’t get any new challenges or thrills. But I would have to spend a lot of time and resources each time restoring the buildings. In the end, I would give up this business and leave the treasures in an open field, without walls. Catapults would become an unnecessary entourage. But I would not have a base and a temple.
Therefore, I believe that this is a useless undertaking that does not introduce anything fundamentally new, but is only harmful. And it’s very good that this idea was abandoned.