This game is not ready for official release

Funcom same level with Blizzard if they have same budget???

:smile: :smile: :smile:

Thats actually enjoyable, the challenge of getting dancers now is in another level, I hope they don’t nerf it, its supposed to be hard.

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Oh dancers aren’t that bad. Bleed damage is affected by armor, so with heavy armor on, bleed is weak.
You can also dodge and not get hit, even with multiple dancers on you at the same time.

People just need to use the tools available to them.

But there definitely is something wrong if a dancer applied 12 stacks of bleed in a single hit. In my experience, they always apply 2 per hit, excluding the first attack of their combo which does not apply bleed at all.

Edit::
You can use Set Antidotes and Violet Cureall to instantly remove bleed.

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I am so sadly agree with you, but now is not the past. In the past, the devs studios were involved into the marketing, as part of the game. Now times are different, as you get development and investors. Investors doesn’t want a game lasting over years, what they want is just cash quick return. Simple as that, and still this business model will be used, still we will get trash games. For Funcom it’s their second trash release.

Maybe you heard about starcitizen, a kickstarter with more than 150 millions dollars, totally financed by players, so no deadline for rushing. Maybe this one will make the job, wait and see, but for now, we have only those junk game…

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I don’t mind the bleeds, but the number they stack is bugged. I get hit once and get the normal few sometimes, but sometimes you get 10+ and just die from effectively getting hit once. You can’t heal through it either. Maybe they could make bandages stop bleeding?

Bandages do stop bleeding. This was added via the healing rebalance patch a week or so before release.
Unless they are bugged and don’t work, which would not be surprising. But any heavy armor should absorb enough damage for you to survive, unless you were already pretty wounded.

I’ll test bandages vs bleeding here in a bit. I never did try to cure bleed with them myself.

Edit::
Okay tested. Bandages will heal through bleed and they cure it after 5 seconds when the healing ends.
Bleed normally lasts 20 seconds, so there’s plenty of time to test it out to see if it works.

I tested this by racking up 18 stacks of bleed from the dancers at The Den and then stepping off a cliff to get away from them. Then used a bandage.

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Have heard about star citizen. 150mil now, geez.
It is the most impressive and ambitions video game in existence

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My bad, it is now 186 millions with 2 millions donnors

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Don’t you even try to say Funcom could be as good as Blizzard. They had their chance in the past. They couldn’t even deliver 10% of what Blizard did. What they did release every time was “Broken game, lots of bugs, broken promises and lies on top of other lies”.

Conan Exiles for now is shaping same as their AoC before. They are doing the same thing as in the past.
If they continue going this way, Conan Exiles will be my last title from them as i don’t feel like being lied to on every step and milked.

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I apologize I don’t remember the examples that were mentioned, but I do remember back when AoC was released. I was extremely excited about that game. So much that I actually built my PC at that time specifically around ensuring I could max the graphics of AoC with a good frame-rate. I even bought the Collector’s Edition of that one.

While I was waiting for open beta and stress tests to occur, I remember being pretty active on their forums. I recall seeing a lot of people talking crap about Funcom, pretty much saying a lot of the things people are saying now. Back then I just assumed they were all nay-sayers, the game looked awesome, so I didn’t take any of it to heart. Then launch day happened. Everything was beautiful, fun, exciting, all sorts of good words. :smiley: Until we got out of Tortage…

Once we got out of Tortage, everything changed. First thing many of us noticed was no more voice-actors. As time went on and people were leveling, we saw more and more unfinished content. Hell, I remember reaching lvl 68 on my assassin and asking my guild where the quests were at. They told me there weren’t anymore until Funcom adds them, so I’d have to grind my way to 80. Really, no more quests after lvl 65?? In other words, at that time it was a very unfinished product that was put out for release, and people were paying $15/month for it.

I did enjoy that game, but only for about 3-4 months before I got bored of it. It was then that I took into consideration what all of those naysayers said, and told myself I’d never buy a Funcom game again. I completely avoided The Secret World because of that, which sucks, because as time went on I hear nothing but good things about it. Still, the name Funcom kept me away.

Well, until I saw the first trailer for Conan Exiles. I was just growing fond of survival games, and like many, I just love the Conan I.P. I even remember telling my wife “Damn it! I don’t want to buy one of their games, but, but, look at it! I have to!” lol

Well, to end my morning ramble, I’m very glad I bought this game. I really enjoy it, and it’s become the most played game on my steam library(even topping skyrim). Unfortunately, though, it didn’t do anything to change the way I view Funcom. Cut/unfinished content, bugs galore, and that Conan sword DLC only for physical copies really didn’t help them at all. That just showed me some shoddy business practices on an unfinished game that doesn’t deserve people buying multiple copies of it.

I have a love/hate relationship with them. They seem to continue along this trend of theirs, yet, who else but them could have thought of a game like this in the Conan universe?? I never would have.

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comparing games that took 5+ years to make vs. a game that took 2. It’s 2018 and people still can’t process information effectively. lmao.

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“1.0” probably means something else to marketing than it does to developers.

If this would have been a space shuttle it would have exploded on launch.

“For a successful technology, reality must take precedence over public relations, for nature cannot be fooled.”

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And that’s the problem with this game, it clearly isn’t ready and would need at least another year to be in state where forums would not be cluttered with bug posts and balance issues. Once you put game in release state the 2year excuse goes away with it, it’s poor planning or pressure from top!

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Forums will always be cluttered with bugs and balance issues. That’s a simple fact of reality. No piece of software is perfect. The saturation can be off on one light source and somebody will be there to REEEE.

Comparing a persistent survival multiplayer sandbox to first party single player games is incredibly naive, and only shows ones ignorance of the actual development process and an inability to tell the difference.

It’s not poor planning either. It’s a fundamental reality of the game industry. The majority of developers operate on 2 year windows now. It’s a more sustainable form of business, or are you gonna sit there and tell a company with a highly educated work force and over 20 years of industry experience that you know better, internet guy.

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“No piece of software was perfect on release”
“It just launched”
“Give it time”

For hells sake people. They HAD time, they had two years of people paying to test their game in the early access phase. They literally had an army of freebie-testers and feedback and some of those old bugs still exist today (true: most of them are gone, but new ones came up). Not only they have NOT finished their game but also made it ridiculously easy and unbalanced:

  1. Dungeons are no challenge, you can solo all of them around lvl 40 wearing simple medium armor and steel weapon (including black temple), any difficulty they had before (like one-shot spike traps in temple) is now gone
  2. Combat system is all smoke and mirrors, nice animations with broken hitboxes, terrible chase/stamina management mechanics
  3. Dancer buff exploit is still working
  4. Building under the textures is still possible
  5. Even tho we got 2 new lands they lack any meaningful content, there is NOTHING to do in conan once you reach lvl 60
  6. Falling under textures, vanishing bodies and randomly disappearing buildings are still rampant
  7. Broken purge (purge defeated the second it spawns)
  8. Content locked behind admin-spawn-exclusive mobs: Derketo priest | White+Black dye thrall | Legendary repair kit thrall are all unobtainable on official servers
  9. Ymir faith STILL broken - Ymir faith material used to be gathered by gathering trees with hoarfrost axe, that is why everything @ymir temple was so expensive to make. Now hoar-frost axe does not yield shards from chopping down lumber, you get them by harvesting humanoid corpse just like any other faith, problem is COSTS REMAINED THE SAME, in short: you have to kill 5 mobs to create 1 faith.
  10. FunCom keeps adding weapon tiers that are of no use: Serpent-Man, BlackIce and Obsidian are literally useless
  11. We are still having “equip piece of light armor” bugged
  12. Netcode/rubberbanding/double spawns and other server issues
  13. Constant crashing and fps drops for no reason
  14. Complete lack of PVP balance: all you need to fight is silent legion+kingslayer/talith’s sorrow and instead of building a base just build yourself few vaults under water.

There is TON of issues, and thats AFTER all the feedback they have been getting from early access.

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How are dungeons challenging? Which part of them?

  • Dregs can be done with stone 2 hand weapons and few wooden/bone shields you can gather when clearing the village before the entrance
  • Black Keep has no traps anymore that can one shot you and the final boss can be bugged on the stairs to deal no damage
  • Volcano requires only a 40 vitality perk and can be done naked, you can take a shortcut to the boss by some proper jump/climb action if you turn left so you go straight to boss instead of going around and the ghosts that spawn die in one/two hits so all you need is a good axe and just swing it around
  • Witch Queen stone giants can be killed with fists if you have enough time to spin around their left leg (they deal no damage if you know where to stand) and the Queen is a joke since she takes every Crowd Control like a champ
  • Temple of Frost is the only challenging one due to the frostbite but you dont have to actually fight anything there
  • Barrow king deals little damage and is more predictable than John Oliviers show.

If you find any of those dungeons challenging than I feel bad for you. Its okay for them to be a breeze for a party of lvl 50-60 geared people but no, all of them can be done half naked with no effort.

“I do not have issues with crashing” - well if you read the forums you are the lucky one, Im running a beast of a setup and I still get random FPS drops around some areas up north and random crashes when simply walking around doing f* all

“I like the combat system” and the “PvP cannot be balanced” - you obviously didn’t do much pvp

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Ah yes, the mythical precedent where someone made a persistent survival mmo in 2 years that wasn’t done in voxels flawlessly.

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There seems to be some kind of a disconnection here when it comes to gameplay in a multiplayer universe.

On my PVP server, solos need to “move north” before they feel they can be strong enough to take on the Black Keep. You know why? In a PVP world, clans and regular people are raiding you endlessly, and every stronghold you make is slightly better than the last. You hope to hold onto whatever heavy armor you can. This isn’t my experience. This does come from a convo in chat just now.

In the real, competitive world, you can’t just spit out whatever armor at whatever stat you need. Taking on a dungeon requires some actual preparation and hard work. Even at LVL 60 some players can struggle with the stats enough that this boss solo is too much to risk. I’m just focusing on The Black Keep, but you catch my drift.

I don’t have issues with crashing, but my testing machine sometimes does. These IT things can be supported without creating undue acrimony vs the game.

Faint praise. The combat system is good because it’s an actual combat system. What we had before was not worth real comment. Since right now it’s basically v1.2 or whatever, I suspect your feelings might be a bit premature. As it is, it feels great against other players. If you know what you’re doing, you can hold your own 1 v 2 or 3.

What kind of preparation do you need for dungeon? I’ve ran through whole black keep naked, clicked stones to learn recipes and bailed out because I could not be arsed to fight that slow moving thing that doesn’t do anything. So now I have silent legion armor, next step craft hunting bow and some snake arrows and farm the Rocknose boss above unnamed city for legendary weapons. Once you get your desired weapon you can start using that new amazing combat system that went from left click to 4right clicks:D

Could you do that in EA days when game actually had balance? absolutely not because you would actually progress through game.

And that’s the sad f______ state the game is in right now it gets boring way to fast for players like myself. And for players that love to grief others it means this is perfect state and we all know what happens to servers when people are allowed to do stupid s___ like that in basically no time.

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Most people forget that even the sounds and music are actually from Age of Conan and didn’t really require that much in terms of development cycles. What the f else were they working on for two years?

Their roadmap goes probably 3 weeks out and reeks of poor planning and poor vision.

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