I believe (and I think others have commented elsewhere about it) is that this is a side effect of buffing the kick we can do. Players can kick NPCs, Sparta style, off cliffs and towers and so they got added fall damage to make it a useful tactic.
What Funcom did not do, however, is separate NPC damage from thrall damage.
I like the Sparta kicks so I’d hate to see that go but they definitely need to decouple our thralls from it.
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