No, it doesn’t. Wanna know why? Because thralls used to receive fall damage and then Funcom deliberately disabled that due to constant complaints from players who kept losing thralls due to shoddy pathfinding.

When a player suffers an avoidable setback as a result of their own choices, that’s a feedback mechanic, which is part of normal game design. When a player consistently suffers setbacks through no fault of their own, that’s either crappy game design or crappy implementation.

All that said, while it doesn’t make any sense to bring back thrall fall damage without fixing the pathfinding, it also wouldn’t surprise me if Funcom did that. They have been making poor decisions quite consistently for months.

You can’t “build smarter”, because not all the areas in the game where this might happen are under your own control. Watching your thralls more carefully doesn’t do anything, because you can’t predict with certainty when the bug will kick in, nor can you prevent it from kicking in with any command.

This is technically true: you can avoid this bug by not having your thralls follow you at all. You can also avoid any bug by not playing the game.

Bugs are not “evolution”. Even if this was re-enabled on purpose, instead of being a bug, the fact that the thralls are dying due to pathfinding issues is a bug in itself.

Adapting to bugs without complaining is just a way of supporting the ongoing enshіttification of the game.

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