Four heavy sequences are high risk/ high reward scenarios to me. I simply do not find them most times to be enjoyable. If you can make them work for you, I have also been able to mind you, than more power to you. I want more options added not less for fighting as well as for other aspects of this game.

Speed and execution, power and precision should never replace one another as they all are parts of a dynamic fight and again in my opinion make for a more interesting and rewarding fight. If one is allow to dominate then we are all left with a stale “meta” on the rails boring fight encounters and sequences.

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