on a pvp server there is lot of occassion where a full heavy combo sequence is needed, ie in a very confined environnment where people can no more easily move, and also usefull in raiding system to kill thralls. heavy combo attack was also usefull to unstuck yourself when you was stuck in a corner by your ennemies, and was the way to break through and may be survive…heavy combo was also linked to mix use of axe with a hatchet to have special attack whirlwind. all that will be lost because no viable at all no more…

but yes i agree than more the game is deeper and have option and diversty this is good, but problem is when the game direction is going in a way where it will favorite only one way of fighting. that will appear more to a go back to few years ago than to a progression, and that do not create diversity, but reduce diversity. i mean if you want to have something to use heavy combo you will have no more other choice than to use a light armor with stamina buff, and grit specialiation, but you can forget about wearing an heavy armor because it will be no more viable at all.

i mean with specialized armor or grit specialization, you will be able to do a full heavy combo in heavy gear, but it will totally exhaust you and on the other hand a light gear will allow you to simply do infinite rolling in current state, so what will be used ? only light armor with stamina buff, hit and roll, we can already see on youtube of all pvp streamer what will be the meta and seem to be the only viable option to fight.