There are many possible combos. 4x HA is rarely used in most weapons.
One of the most important aspects of combat is its fluidity, keeping a certain pace and rythm.
“Tying the players hands” through stamina drainage might end up not feeling right.
I can only imagine how things are, since I can’t try it, but in principle this idea can harm the playability seriously.
A lot about the appeal of combat boils down to how it feels to the player. If it feels hampered down, it’s a no go. It has to be enjoyable and I fear that might be lost. As I haven’t tried it, I can’t really say, but the principle worries me.

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