I have said as much.

Does modding equal very easy hacking? No. But with how hackers (the ones writing the hack) minds usually work, having access to how some of the game is structured made their reverse engineering a bit easier. Seeing the structure tree leads them to how the game may be “assmebled”, and following that path they may figure out the assembler tool/language used. Once they have that l, they can find the “back doors” they need to inject what they want. Again i may ne over simplifying it a bot, but the logic is what i am showing behind my thought that devkit makes this game hacker friendly. That and UE4 is an older engine. And the older an engine, the easier to hack with current AI and tools.

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