That’s exactly what i said quite some time ago.
I hope we get a rebalancing, they said they will rebalance them at some point.
But i‘m afraid this DBNO is all we get… only time will tell i suppose.
Depends on how you define “successful”. If the measurement is profit, then a game will be successful if it’s marketed effectively, regardless of quality, performance or gameplay.
But if you measure success by popularity and longevity, then you need to consider gameplay and quality. For example, the Ur-Quan Masters (originally released in 1992 under the name Star Control 2) was a rather unimpressive product from a financial perspective, but it established a fan base that still exists today and has influenced a huge number of more modern video games (and is finally getting a real sequel after over three decades, yay!).
Doom and Wolfenstein probably scratch the same nostalgia itch for veteran gamers who played the original ones back in the 1990s. The exact same remakes of these games, had they been released without the famous brand names (ie. if they had been released as “Generic demon shooter” and “Generic German soldier shooter”), I bet they would not have become successes.
Conan Exiles pulled many people in with the name Conan in the title. No matter what the game would’ve been like, that name alone would’ve sold quite a number of copies of the game. Turns out, the game was actually pretty good, too.
But back on track, it’s basically impossible to make a game that remains “not boring” for years after years without making dramatic changes to it. Sooner or later, even hardcore fans will realize they have seen it all and need something new and refreshing. At this point the game developer needs to decide whether to keep the game as it was meant to be, and inevitably lose old players and maybe, hopefully, keep attracting new ones, or keep making changes to the game to keep it new and fresh, and risk turning the game into something less than it was.
If Conan Exiles is boring, a big reason to that may be that we have simply played it for too long. That’s something that’ll eventually happen with all games. No other game has kept me playing for as many hours as Conan Exiles. Does that mean it’s the best game I’ve ever played? No, probably not. But it’s the game with the most replayability I’ve played.
We don’t expect other games to have infinite replayability. Why do we expect Conan Exiles to have that?
The PvE part of the game is insanely easy once you know what you are doing.
Public pvp is unbalanced as f because explosives are too effective and too easy+cheap to produce.
Singleplayer is boring because there is no pvp and the pve part is easy even if you didnt already have the option to admin build everything. Singleplayer lacks any kind of goal.
The devs should dial things up in terms of difficulty and additionally make it so living on a official pvp server was actually possible.
PVP is a way to keep “infinite replayability” in games, because players provide the X-factor. But this is not a thing in Conan because PVP (namely base raiding) is unbalanced. The devs should really take a look at making pvp fun again.
Here is what I don’t understand. PVP is played to gain excitement because the once you master the AI, it’s pretty easy game and players are dynamic. HOWEVER any attempt to provide quick push through of the AI content towards the PVP action is viewed as making the game boring.
I can fully understand if PVE folks complain about the new changes and making the game easier or boring but the PVP folk are the ones that dominate the complaining here…over PVE things and attempts by the dev team to make it less grindy to get to a position of actually fighting other players.
It’s got me thinking that PVP isn’t actually desired. Its more about who has the stamina to grind all that time away and this can be leveraged against others. It seems to be a completely opposite expectation than what the devs have spelled out…they are on record saying they want grind to lessen for PVP and more player/player action.
So which is it? Do you want players to get up to speed quickly so that you can have player fights more readily or do you want all of that bottled-necked by serious grinding and therefore give alphas more time to root out any challengers before a fair fight can begin?
This is the key question in any survival pvp game. I would mention one, but cant afford anothe suspension. That question is the key to a great or bad pvp survival game.
Although I haven’t played Age of Conan, I have the unpleasant feeling of déjà vu. “ We didn’t keep our promises, but rest assured we will keep them on Conan Exile ”.
I don’t think I’m wrong in saying that Age of Conan players also hoped that Conan Exile would be better and that Funcom learned from their mistakes.
Unfortunately we are talking about Funcom, they had some gems in their hands, they turned them into lead.
I believe it’s because this game shelters many playstyles. Every “playstyle” believes that things are not correct as they are simply because in the previous playstyle they had the dominance . Pvp players will always expose soon dev Easter eggs. My belief in this, is that the dev team should stop feeding the game with Easter eggs and let the competition flow without these “amazing but game breaking rewards”.
I never believed in “accidents” and i never will.
Wha? You don’t believe someone could accidentally go into a particular weapon’s damage rating and adjust it to 50% more than it was before when adjusting thrall breaking time tables? That they purposely put these in there so that players can Lord it over others and content creators keep the game fresh on social media? Say it ain’t so
The Fighter IIs that I free from Flotsam with my gold arrive with 900+ HP. By the time we get back along the beach to the spitting salamanders, they are about 1,100-1,250 HP (LVL 3-4) without taming.
There’s already an inbuilt mechanism that allows a PvP player to level very rapidly, though not anywhere as rapidly as previous. This pathway can be denied conditionally by other players either by building to despawn resources, or by defending/stalking high-value XP areas.
Truly, it can be a self-cleaning mechanism, I’ve seen it and been a defender. What we object to is the hacking. Please can we get some relief from the paid hacks.
Why? Players will just still call them hackers despite the help they can provide to doing due diligence. Players here act like there is no difference between hackers. It’s been said enough.
Because it’s Funcom’s responsibility to protect their players.
To players, there isn’t. They don’t go to official servers to split hairs about semantics with you, they come to play a game and others who use hacks ruin the game.
I spent some Doge and bought* three hack apps which either renew monthly or are sold at a discount all at once.
When I depleted the sale, none popped up in their places. These are limited commodities, and any active IP Protection team should be doing what I’m doing.
* I retracted the sale and reported them to what I could research are the proper law enforcement in their locales. Two of them were the same.
You see, going back to the days of Age of Conan I can honestly say this. Funcom’s stance on PvP has always been this. PvP (in their eyes) is about players creating engagement with one another (hence the name PLAYER verses PLAYER). Fighting one another over resources, over territories and things like that. Players banding together to take down the larger “alpha” guilds instead of running to them for solutions to their issues of being dominated. They expect the players to find their own solutions.
HOWEVER, one thing that players cannot possibly find their own solution to combat.
I do not think that this was an issue on AoC, though I could possibly be wrong. It wasn’t when I was on an RP-PvP server (even after they abandoned the RP rule set thus making it just another PvP server). After I and what was left of my guild eventually migrated over to the unoffical RP server (PvE) I cannot comment on, but I still rather doubt it as I never saw any in the PvP mini-games. This is not the case with Conan Exiles though, and the fact that this has been allowed to continue for as long as it has with ABSOLUTELY NO COMMUNICATION FROM FUNCOM on the issue, and in fact they blatantly ignore anyone on their live streams who even brings the issue up, that is just inexcusable. I may not play on an official PvP server, but I will still campaign hard for an end to this.
Because it is their job, and their responsibility to their community. Why the bloody hell do you think?
Your sentence makes no sense here. Players will call who exactly? You are insinuating that if Funcom does their due diligence then players will call Funcom hackers?
If you are instead attempting to say players will still call other players hackers, well that will never stop. Players will always be salty.
Wait, again what? Are you insinuating that there are people who are hacking that are “bad” and there are other people who are hacking that are “good”? What makes you the judge of who is who? If you are hacking, you are breaking the EULA. Here, I will even show you.
You understand and agree that you will not use, or authorize any third party to use, the Software in any manner except as permitted in this Section. You will not:
(e) Use any unauthorized third-party “hacks,” “cheats,” “scripts,” “bots,” “trainers,” or automation programs, or any third-party programs that intercept, emulate or redirect any communication between the Software and Funcom, or that collect information about the Game by reading areas of memory used by the Software to store information about the Game
Game has no challenge - > Also give me 20k hp thralls
Teimos was too easy to capture - > He should also be the strongest thrall in the game still
Complains about 4x gather rates - > Servers have been on 2x for months now
“LOADS” of bombs and weapons from the fortress - > It’s like 4 bombs and a sword on each reset
I don’t think anyone would dispute that pvp is in a terrible state but this is a weirdly incoherent argument for it. 4x rates have been gone for months, and 20khp teimos thralls made the entire game a meme to play. How would pvp be improved by having THAT back of all things? As for the food, most of the trash you get from chests is worthless for pvp, it’s no substitute at all for crafting religious feasts, teas, and so on.
PVP is in a bad spot and always has been but I’d wager a lot of the people liking the post are people who are frustrated about the game but didn’t really read what you said.
All this dancing around the reality that the reason the servers are empty is 100% the hacker problem. Literally no point in debating over the frequency of individual food items in loot chests if someone is gonna reach through my walls, unlock my chests and take my loot outside of the raid window.
Isn’t this why BattlEye exists? The self-advertised “gold standard of anti-cheating”.
It’s kinda obvious that BattlEye does not prevent cheating in Conan Exiles. The question then is, why not? Is Funcom not paying them to keep the system updated? Is BattlEye not updating its system as it should? Is BattlEye simply unable to prevent modern cheating tools?