Conan Moving Forward thoughts.
Hello. 9000+ hours in the game on two different accounts. Every new character is a new adventure from a different angle. Different thralls, different builds, there is so much replayability if one renames their thralls, get into the game more than just rush stuff. Here are some suggestions for this awesome, awesome game.
New Map. Towering Mountains, Snow, Mountain Lakes and streams into a few rivers, More lakes, island coast all the way around, beneath the mountains a thick forest of oaks, ash, cherry, Hickory, Walnut, etcâŚsome evergreen, a coastal beach, a river draining through a thick swamp/jungle. CavesâŚlots of caves.
This might be a huge programming featâŚor not possible, but changing it so that landclaim works in all 3 dimensions so that caverns deep beneath the ground, with camps, builds, etc could exist directly above another landclaim on the main surface. ThenâŚdeep cavesâŚ
If you have Ymir, then you can have Yggdrasil, can have elves (Aelfihir), dark elves (Dokkalfar), and dwarves (Svartalfar). If Ymir is in Conan loreâŚso too are these other thingsâŚit is guilt by association. It has been a long time since dwarves were in a gameâŚ
Now, with that being said, so too must sorcery be expanded. Get rid of the religious tools to harvest and actually make real sacrifices to the altars. Also, you could have schools of sorcery/magic. Create a fatigue function so that players wear out and need rest - both physical and mental. No need for manaâŚyour character just loses it and needs rest after a while to recharge.
Schools of magick like dragon age origins had, or the old school rpgs. A skill tree.
Make sorcerer followers!!!
Thralls: Allow more thralls. Characters either become leaders or single heroes.
Thralls need a roll dodge!! Better Thrall AI.
A hidden âAggression levelâ on all NPCâs. Sometimes they attack you, sometimes they run away. If they start to die, they dodge and flee/kite you more or go all out in a last ditch fight or flight attempt.
The lunge forward attack of most npcâs, and most non human npcâs, is a bit boring. It is too easy to move close, get them to lunge at you, dodge the lunge and hit them from behindâŚover and over and over. Some unpredictability and AI variability would be nice.
Develop the water!! Focus on the deeps. Not that there should be sharks and piranhaâs everywhere, but there could be something besides illusory fish and things in the water.
Make swimming cost stamina again. Give players a buoyancy rating vs. their swimming skill. Some should be heavy and sink. Buoyancy vs. swim skill.
Give the waters current, and dynamism. (Same with the air/wind in the game).
Make water damage armor.
NowâŚwith that being saidâŚintroduce water craft. Simple rafts, kayaks, canoes to start. Give people a reason to avoid water, and a reason to get nekked rather than wear armor in the water.
The heat system is messed up. The more you are wearing, the hotter you should get, the more insulated you should get. Some kind of endurance or conditioning skill should make one more able to withstand heat temperatures. Canâ stand the heat/ To bad, you canât wear heavy armor, or need to cool off, etc. Same goes for cold. This woudl add realism to survival, and the odd premise that armors give both heat and cold protection.
Sorcery is most effective nakedâŚthe body needs to be connected to the air and aether, or whatever. Light flowing clothing, as thin as possible etc.
**Connect multiple maps togetherâŚwhat happens when you escape the exiled lands/ you start over with a portal to and from exiled lands, but only after you escape.
Conquer different camps/tribes to gain bonuses in pve or pvp. Make them become friendly and offer thralls to help(?). ??? Make the map interact with pvp.
There is so much potential in this beautiful, ambitious game.
Put Sacrifice and Mekamoses back at the Set temple with the girl on the table. Put a sorcery wagon somewhere (not at every camp, but somewhere). Just make the eclipse go away, or something, or if someone on the server activates something, the eclipse is there, but keep the rest. This was a good questâŚand the sorcery wagons and merchants came and went too quickly.
Stop changing the exiled lands and make a new map. New content=New Map.
This changing the exiled lands seems like you are out of ideas and just spinning wheels.
New map, new stuff, more sorcery, thrall ai improvements, pvp/pve interaction with the world, use the gods for sorcery, develop water, boats, and add new races that can be related to lore. New map, more sorcery, develop water. New map more sorcery develop.
CE is the best game many have every played. The game is huge, ambitious, diverse, and sexy. Stay that way and make it better than ever. (new map, new stuff, boats, more sorc, thrall improve, new races, waterâŚetc. Etc0)