Hello everyone,

I run private server for small group of family and friends and we all like to make things a little bit realistic or hardcore.

This time I was thiinking about archery…
Auto aim is disabled by default on my server and after playing a while with bows and various types of arrows I though that bows in general do not push enough damage…

So I decided to make a mod and increase damage to make the effort of aiming and hitting something more worthwhile.

After some consideration I thought I will leave the bows alone and buff damage caused by arrows instead.
I think about adding zero to each arrow type so increasing damage tenfold.

for example:

flinthead arrow 3 to 30
ironhead arrow 8 to 80
steel arrow 11 to 110

What do you guys think? How would you go about making bows more lethal?

Greetings! It’s too much.
There is an TG Archery mod that increases the damage from arrows by about one and a half to two times.
This is quite enough.
But, from my point of view, it would be interesting to see an increase in damage not from arrows, but from bows.

I believe this will make Archery incredibly powerful compared to melee. To the point of the players only using archery.

What you’ll want to do is utilize a parser (or the parser since Xevyr is the only one with one available to my knowledge). Then you can see about how much you want to boost both so they stay line with one another.

The issue with modding items directly however is you cannot touch the values on DLC or other mods’ items.

I just know that @SirDaveWolf is going to love that mod!!! :slight_smile:

This would turn my ConanStrike event into an instagib event xD

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you can, as long as you know their IDs, which you can look up by hovering with admin mode turned on… it’s just a bit tedious :smiley:

You can go the other way - simply introduce into the game the skill of crafting special powerful bows or arrows. Or add new legendary items.
For example, in the DungeonMasterTools mod it is possible to get special legendary bows that shoot 2 and 3 arrows at once, with damage of 60 and 80 and even more.

I’ve been thinking about editing bows, but then I would have to edit every single bow in game. There is far less work by just editing arrows and their damage.

Right now archery is kind of weak, if you ever see a person with a bow then they are shooting poison arrows or explosive arrows. It’s really hard to hit another player with a normal arrow without auto-aim.

My vision is to turn bows into rail guns :wink: In other games it’s hard to hit with a rail gun, but when it hits it hurts.
In Conan I’d leave explosive arrows and poison ones as they are but just buff these requiring skill and good aim.

I was thinking about it and a more elegant solution… though a bit more tech is needed for it, would be to edit how combat works. Instead of looking at the damage value of the weapon it looks at the quality (the devkit quality which is stone, iron, and steel IIRC), and adjusts the damage at a set rate based on the tier and type of weapon. So all weapons of the same tier and type do the same damage. Effectively normalizing weapons.

It would also cover your behind whenever Funcom or other mods add new weapons. Its a little work to setup, but probably easy to maintain. Though the mod would break on just about 99% of updates… where item table mods break… well mine hasn’t broke (just glitchy) in like 6 years.

horrible idea :stuck_out_tongue:

that’s why it’s a horrible idea… your mod would break and cause crashes every single time Funcom updates… even if it’s the tiniest minor update ever and you would need to delete your altered file essentially and remake the changes from scratch. Plus people who know that you messed with something you shouldn’t have messed with will avoid your mod like the plague :stuck_out_tongue:


Besides that from a gameplay point of view it’s not really a good idea imo… you’d be essentially reducing the number of weapon options and making a bunch of them redundant, but then again gameplay changes are subjective… some might like it, some might not :man_shrugging:

Its not something I’d want to do, its why I stick to data table mergers whenever possible. Even if something breaks in a patch, a recook will fix it with little editing if any. But someone who’s thinking of increasing the damage 10x might want to do something a little more involved. :stuck_out_tongue:

well, technically there are some ugly workarounds for the lazy approach :stuck_out_tongue: like having the character apply a buff to their targets whenever they deal ranged damage and that would deal the additional damage based on whatever conditions :man_shrugging: it’s just not as pretty as having the arrows have their native damage (plus you wouldn’t see it on the UI either)

The mod Archery Evolved : Reborn - Classic does exactly what the OP wants. Without boosting damages in an unrealistic and ludicrous way.
I use it and, imo, it does the job of making archery more useful in CE. But it isn’t ultimate. You still need to use a melee weapon if your target is fast enough to come close before you kill it. But I’m not very good at kitting with CE.

The problem with this vision is that the rest of the world has swords and axes. In that contest, a bow is already at an advantage because it can be used at distances beyond the reach of close combat weapons.

Also, have you considered NPCs armed with bows? With their current aimbot, dodging an arrow while trying to get into melee range is already challenging. I’d hate to need to dodge multiple one-shotting arrows at the same time at a random NPC camp.

But, with your private group the main question is: will you guys have fun with the game if bows become the only viable option? If the answer is yes, go for it.

Do NPCs even use bow+arrows mechanics, or is this just an animation and set values of damage etc?

But, with your private group the main question is: will you guys have fun with the game if bows become the only viable option? If the answer is yes, go for it.

It wouldn’t be the only option, it’s just to make archery viable. Right now nobody uses bows beside poison and explosive arrows.
Also we are roleplaying, and we have a rule saying that one can’t fight melee with a bow. Also weapon changing, when in active combat you can only swap weapon for the smaller one. So for example you can swap sword for daggers. This simulates that you have dropped your sword on the ground and quickly picked your dagger. One simply has not enought time to hide his sword, and take a bow from his back, take an arrow etc while involved in melee.
As you can see we don’t fight usual PvP server duels where everything is allowed.

Even in ancient/medieval times bow was a lethal weapon. The problem was it required a lot of skill to be used properly. In Conan without auto-aim we have similar situation.
Maybe I went too far with x10 damage, but x3-x5 depending on type of arrow seems to bring back archery without turning it into nukes.

It’s sad that we need to fire several arrows into a doe to hunt it down :smile:

Either you’re using a mod that significantly increases the hitpoints of prey animals, or you’re using Frenzied bow and blunted arrows with 0 agility.

This applies to most weapons. A sword is a lethal weapon but requires practice to use effectively.

There are reasons why rank and file across the world used spears. Ease of use was one of those reasons.

To be honest, I don’t know. But before making your mod, I suggest you should find out, or you might be in for a nasty surprise.

If you have rules that limit player activity, then we don’t really have a good way to assess how any modification to game mechanics would affect your gameplay, because there are factors outside the game involved. It’s a bit like asking our opinion about an aimbot, and then telling us that your players are allowed to use only their left hand (or right hand if a left-handed player) to control their character.

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