I was thinking about it and a more elegant solution… though a bit more tech is needed for it, would be to edit how combat works. Instead of looking at the damage value of the weapon it looks at the quality (the devkit quality which is stone, iron, and steel IIRC), and adjusts the damage at a set rate based on the tier and type of weapon. So all weapons of the same tier and type do the same damage. Effectively normalizing weapons.

It would also cover your behind whenever Funcom or other mods add new weapons. Its a little work to setup, but probably easy to maintain. Though the mod would break on just about 99% of updates… where item table mods break… well mine hasn’t broke (just glitchy) in like 6 years.