I apologize in advance for the wall of text. Please refrain from flaming my opinions unless you read them in their entirety, not just the TL:DR, which is provided at bottom for those budgeting their time. I will also say that I have only dabbled in PvP compared to most of you and I realize by offering that information I’m asking for trouble, but I do so in the spirit of transparency. So you may think of this as a “filthy casual’s” point of view and that is okay but try to offer your opposing opinions in a semi respectful manner.
There are many who talk about server transfers as ‘the end’ of PvP. Claiming that it makes it far too easy to gear up on an empty server, then transferring so they can wipe out an entire server population. Let’s be clear about something, most of the elite ‘Alpha’ clans already do this. Sure, it takes them a couple days to get everyone leveled and geared up but that is part of the fun for them. These Alpha clans are looking for something more challenging, not an easier way to do what they already do. Will they utilize the server transfers? Yes, of course. As human beings we have an innate drive to do things as efficiently as possible (e.g. with as little effort spent as possible).
Ultimately, server transfers will benefit everyone. The smaller clans and casuals more so than the elites. Smaller clans will now be able to get a foot hold much easier. This will allow them to level and farm up much needed supplies on an empty server before getting antagonized by the elite clans. This will also continue their spirits, enabling them a fighting chance which in turn prolongs their stay on the server.
Empty servers benefit no one! The Official servers are already extremely empty, this will help repopulate them. While the elite already have the ability to wipe a server, their goal isn’t to simply wipeout servers. They’re looking for something more challenging than slaughtering a server full of newbs and having better prepared casuals may accomplish this.
I’m sure none of you have forgotten that Funcom has also removed animation canceling, which does several things. First and foremost, it aims to get rid of cheaters (who use scripts), which everyone (except the cheaters) can appreciate. Secondly, it adds a bit of balance, as the removal of scripts is crucial for future balancing of weapons and skill perks.
Obviously, with animation canceling gone, it will seem like an uphill battle at first. Everyone will need to relearn the best fighting techniques, which may even cause a new META to immerge. Despite this learning curve feeling a bit daunting, I feel these changes accomplish more good than bad.
[TL:DR]
Funcom has given us several things in 2.4 which hold a greater benefit than you might think at first glance.
- Server transfers help the casuals gain stability and a fighting chance and benefits the entire PvP community.
- Removing animation canceling takes away (or reduces) the cheaters who use scripts which again, benefits the casual more than the elite. This also generates better balance, which again benefits the entire PvP Community.
Overall, I applaud Funcom on these two changes in addition to the MANY welcomed QoL changes introduced.
Let the chastising begin!