We clearly have a broken “thrall fight” cycle:
The beginning of the cycle is selecting a target and taking out a weapon.
The middle of the cycle is, in fact, a duel and dealing damage to everyone whom Thrall hooks with his punches.
The end of the cycle is the removal of weapons to the inventory.
Now we see that we have a “Turn to face the enemy” setting that should work for the player character.
But it also affects satellites in some way: horses, thralls. I recommend disabling it in the settings.
However, when Thrall has lost a target, he does not put away the weapon and does not start a new cycle. Thrall’s freezes and suffers damage.
He can unfreeze when he receives damage from the enemy in front of him (it does not always work) or when the player uses the “RETURN” command.
I recommend bind the “RETURN” command and you will immediately see the cycle update: thrall resorts to you, unequip the weapon and restarts the cycle. He catches a new target and takes out his weapon, joining the fight.
Please note that the battle cycle is updated only by the “RETURN” command. The command “Attack” or “Run” in the battle zone will not unfreeze Thrall.
RESUME. It is necessary to demand that Funcom fix the thrall combat cycle.
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