Oduda
26
There is a common misconception when it comes to Funcom’s thrall AI. Most people would assume, and I do not fault them for this assumption mind you, that Funcom would give thralls Artificial Intelligence, hence AI. BUT NO! That was never Funcom’s intention. Funcom never wanted thralls to be better than the players, even though for some time due to their superior stats they basically were. So instead they gave thralls AI, as in Artificial Ignorance. Hence, you have thralls who when told to engage an enemy in melee combat instead run into a tree and get stuck, yet continue to run in place without moving because they cannot move through the solid branches of the tree. Or thralls who stand directly in doorways with the sole purpose of blocking you from exiting the room you are currently in, just to taunt you. Or thralls who run directly in front of you to block your attack which may have killed the NPC you were fighting, and then stand there and take several hits for no reason. THUS WE HAVE IT. TRUE THRALL AI!