# Thrall behavior

**URL:** <https://forums.funcom.com/t/thrall-behavior/111494>\
**Category:** Public Beta Client\
**Tags:** bug\
**Created:** [April 4, 2020, 9:52pm UTC](https://forums.funcom.com/t/thrall-behavior/111494 "2020-04-04T21:52:25Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![Jim1](https://sea1.discourse-cdn.com/funcom/user_avatar/forums.funcom.com/jim1/32/17468_2.png) [@Jim1](https://forums.funcom.com/u/Jim1)\
**Post date:** [April 4, 2020, 9:52pm UTC](https://forums.funcom.com/t/thrall-behavior/111494/1 "2020-04-04T21:52:25Z")

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Posted separately from the patch notes post:

Again, awesome enhancements !

Abnormal behavior of thrall (Cimmerian Berserker lvl 10):  
Stance: both guard and follow  
Engagement: attack all  
Attack distance and follow-target distance: max

Thrall ran back and forth continuously and in some cases did not attack anything. It took \>15 seconds for him to attack a bird that was attacking me (standing still in God mode and after removing God mode). It’s possible a nearby deer (non-aggressive, but I told him to attack everything) confused the AI. He’s damn hard to target that way :aaaaaa:

After **everything** was dead or had run away from the general area, the thrall returned to his guard spot and stood still.

Thanks for the update !

Regards

jim

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**Author:** ![xuqingxin](https://avatars.discourse-cdn.com/v4/letter/x/b5e925/32.png) [@xuqingxin](https://forums.funcom.com/u/xuqingxin)\
**Post date:** [April 5, 2020, 2:25am UTC](https://forums.funcom.com/t/thrall-behavior/111494/2 "2020-04-05T02:25:03Z")

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Did you find that Sepermeru is no longer neutral

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**Author:** ![Jim1](https://sea1.discourse-cdn.com/funcom/user_avatar/forums.funcom.com/jim1/32/17468_2.png) [@Jim1](https://forums.funcom.com/u/Jim1)\
**Post date:** [April 5, 2020, 3:43am UTC](https://forums.funcom.com/t/thrall-behavior/111494/3 "2020-04-05T03:43:05Z")

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I was near the Pagoda, Xuq, and got pulled away with a wiki related data problem, so did no more testing.

I see your post and will go there tomorrow and add whatever testing I can do to that post.

Regards

jim

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**Author:** ![xuqingxin](https://avatars.discourse-cdn.com/v4/letter/x/b5e925/32.png) [@xuqingxin](https://forums.funcom.com/u/xuqingxin)\
**Post date:** [April 5, 2020, 4:46am UTC](https://forums.funcom.com/t/thrall-behavior/111494/4 "2020-04-05T04:46:38Z")

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Will it be a fix

- Fixed several instances where friendly and/or hostile AI would become non-responsive towards external threats.

- Reworked several AI components, such as hate list (list of hostile targets) and leash distance (distance they’re allowed to chase their target).

- Resolved several issues where followers would have troubles teleporting to the player.

- Resolved a number of issues that would prevent thralls from using weapon combos.

- Improved AI awareness. They can now detect threats and targets visually and via sounds.

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**Author:** ![system](https://global.discourse-cdn.com/funcom/original/1X/8d85ca8a66fb78fa7574e255b50aa722d634177b.png) [@system](https://forums.funcom.com/u/system)\
**Post date:** [April 12, 2020, 4:46am UTC](https://forums.funcom.com/t/thrall-behavior/111494/5 "2020-04-12T04:46:43Z")

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Closed on April 12, 2020, 4:46am UTC

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