I do apologize. Between this account, my fiance’s account, and my brother’s, we had been collectively told 11 times, over 11 different issues, the same general response: “We’ll have our devs look into it, but we can do nothing to correct the problem” My fiance had just quit in frustration, so I was exceptionally cranky. Again though, apologies. The long rant was uncalled for, and immature… (I actually tried deleting n reposting a less ranty version, but it wouldn’t let me)
I learned from another user (one who helped with the fix), it has to do with server overload combined with small load-lag spikes created during falls and entering water. Something to do with how the game reads the roped thrall’s condition… The fix i mentioned above does fix it (well, 9 times out of 10, it can still happen but only rarely). There’s also in game tricks such as always facing it as u move (running backwards). You are correct though. It happens when entering water, or falling. I’m not sure what to add there, that’s why original post info was so lacking. One minute i have it, next it’s gone, and always during those 2 moments.
In truth, it seems thrall issues are the largest community complaint. Perhaps changing the code behind the capture mechanics? Or create a map tracker the way corpses are marked by a headstone? (I believe it’s likely not despawning, but clipping into something). Could also include a mechanic to spawn lost captures at nearest bed, though I imagine that particular fix could be hard to prevent abuse with.
Of my friends who play., 5 have quit so far, and 4 did exclusively over thrall issues n glitches. Though I’ll likely cave n go back to game, (glitches n bad support system aside, this game is amazing), the rest prolly wont. Got feeling if the thrall system was fixed, they all would, along with many other quit players. The 5th sadly left over support system, so i don’t think he’ll b back.
I think the big deal breaker is fact thralls play such a pivotal role in the game mechanics, so them glitching constantly poses a huge barrier.
Edit: I don’t think it was entirely deceiving. Duping has been a problem for some time, and most of the time when reporting an issue of any type, we do receive vague general responses that don’t rly offer any players solutions. Nothing can be replaced, rolled back, or corrected beyond being told devs will try and work on it. I still regret the rant, I acted like a child, but I don’t think it was overly misleading. It did exaggerate the extreme nature of the situation though. Devs do seem to try quite hard. My friend actually said it the best: “The devs are great, but the support system they created feels more like a PR campaign than an actual forum designed to fix people’s issues” Since players generally can’t get their issues fixed, only eventually see the glitch be fixed, it feels more like we’re offering free beta-testing rather than actually getting our losses/problems corrected.