I think a new station where u can dispatch thralls. What resources and the amount collected with a combination if gear/equipment/etc… will give a percentage of success, The % being lower the further away from the dispatch station the resources are. Thralls can either physically travel in game for a certain amount of time or they will vanish and return after a set amount of time, or they wont return at all if sent out on a dangerous quest where we will be notified of their death/failure.
We can have a cap of up to 5 or less thralls per a dispatch.
Partial failures being described as a thrall or two dies but the resources are gathered.
Partial Completion being described as most or very very little supplies are gathered.
Failures being described as the party got wiped out or only a couple of survives with no resources gathered.
My minimum expectation for me to be content if this gets implemented:
Dispatch Station (Craftable) (Also has a inventory for sucessiful/Partial Sucessiful Returns)
The ability to select Specific thralls Nearby for the mission.
The further the location the Longer the mission takes.
The ability to select either Raw Resources\Food.
Lower % chance of success based on number of thralls dispatched per a mission with equipment.
What will amazed me (additional but not required):
Thralls being dispatch leaves on foot, leaving the probability of certain encounters to lessen their success (Enemy NPC\Other Clan Player).
Equipment being damaged\destroyed.
Fellow dead party Members being brought back if partial failure (mainly for gear\equipment to be reused\recycle)