Given that these limits are set by the server owners, they wouldn’t even need to adjust them in the builds at all, it’s just a matter of setting it up the servers. Whether they want to differentiate between official console and official PC server settings is another matter, of course.
Private servers and single-players are already up to the server owner’s preference, so no change there.
Well after watching the live stream, I think we can all agree… No one needs more than 55-100 (maybe a bit more.) thralls that have the possibility to have 22k HP…
I’ll watch the recorded video once I’m free from work to see if they properly addressed the Purge defense issues, but I really, really doubt it. The problem I have is not that I need strong thralls for defense, it’s that I need to place enough of them to cover all approaches. Since the AI is really buggy and dumb, and the target acquisition range for thralls is short, there’s no way I can cover the whole base with only a handful of thralls. Ideally, I could reduce the number of guards for my main base from 24 to 6, but that’s only if: 1) the AI can pick up targets from farther away than now, and 2) the Purge can’t spawn inside my base anymore. If #2 is still buggy, I have to use at least 12 thralls.
And that doesn’t even begin to cover the question of bases like this one (not mine, btw).
So yeah, I believe the most passionate PVE players who buy all the DLCs to build nice things are screwed. Then again, I know Funcom doesn’t care about that. DLCs are not really their source of income, they’re just a hook to reel new players in and maintain some interest in existing player base.