No one is suggesting its not possible. Its a entry in a text document. They could remove the cap entirely with a slight edit in notepad.

Whenever you make a server setting change there is give and take. For every thrall you allow someone to have you are sacrificing server performance for it. Will one person going from 65 thralls to 66 thralls impact the server? Not any meaningful way. But that setting affects everyone.

One of the misconceptions players have, on every server, is how many they are playing with. They look at a 5/40 server that is always around 5/40 when they login and think there is only 5 other players on the server.

This is a gross understatement.

There are 24 hours in a day. 7 days in a week. And for the servers in question, 10 days in a decay cycle.

Active players don’t play 24 hours a day. If someone plays 3 hours a day, there’s 21 hours they are offline. Active players also don’t play 7 days a week. They may play 3 days a week. That’s 4 days they aren’t online. 159 hours per week they aren’t online.

Its very possible you can login to a server regularly for a period of 6 months or longer and NEVER see everyone that plays on the server. In fact I will say its incredibly likely that the majority of characters on your server with active (placed) thralls you’ve never seen.

I’ve seen very active servers with communities of around 2,500 players. With the player limits being 70-90 for many of these, its very obvious not everyone logs in or can login at the same time.

Servers are also populated by inactive players. Players who may have been active but are taking a break, but refreshing in order to keep their stuff till they get back. Or those who have stopped actively playing and still refresh for whatever reason. You can debate on if they are legit players or not, but the fact is, their thralls are standing in the world just as everyone else’s. So unless Funcom decides to crack down (which i doubt, since they raised the decay timer to 10 from 7 days), they will always be part of the equation. The laws of physics are what they are.

How many people play on each of these servers covering all of those groups? I don’t remember the exact number, but its several hundred per server. If half of those are solo players, increasing the thrall limit for them would potentially increase the number of thralls the server would have by 40 would increase the number of thralls in the world by at least 4000. Especially if they play in a similar way to the OP. Also more on the more busier servers.

If one wishes to believe that many extra thralls on a server has little to no impact. Well… I’m sure you have a right to such faith wherever you are. But faith alone isn’t going to sway Funcom into such a change.

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