You were the one that made “combat” the brunt of your argument. Those of us that have actually played 3.0 are trying to alleviate your combat concerns.
There have been SOO many changes made in 3.0 with one theme in particular, to make the “player stronger” and the player experience better.
Most of the thrall perk RNG that you’re complaining about, is gone! That’s right, GONE!
Players’ ability to survive a battle versus groups of NPC’s is now greatly increased.
Players are now dealing lots more damage and will find it easier to fight bosses, with or without thralls.
We can choose to have multiple followers now, if we prefer.
Even with diminished health and damage, having the option to take two thralls is VERY strong. Two thralls capable of dishing out status effects (bleed, poison, cripple, sunder, etc) is more affective than one thrall that hits harder. One thrall is more likely to get stun locked than two are.
Do you think it’s a coincidence that most of the people complaining about the thrall nerf are people that haven’t played it yet? That was rhetorical, but seriously, stop telling everyone that the sky is falling. After you have played it, then comeback here and give us some legitimate feedback.
You do if you don’t wanna use sh*t or random weapons you may or may not find. Not how I want to play the game. Just like I paid for the DLC, so I’m going to craft the DLC items. Or else what’s even the point of buying the game, if you take crafting out of it?
This means literally nothing. If you want thralls, you have to be able to lure out enemies, and some of them come in groups. There is no way to pull a single one at a time.
Sure, you can avoid combat. If you never want to get access to certain recipe feats that are tucked away in camps. But then I guess you mean going invisible with the new Sorcery spell and being able to obtain those.
Again, your argument is locking people out of content, for no valid reason.
Who ever said I ran mindlessly? You’re making assumptions about how I play the game. I have literally never once run blindly into a camp. I might have had a guard latch onto me from a distance because of how that works, but that’s hardly the same thing.
Getting ganked happens when you have to deal with multiples at once. It’s unavoidable.
No. Your words, not mine.
I’m saying thralls should NOT have been nerfed. If you have 10 players with 10 thralls, and a base with 50 or 60 thralls, yeah it’s going to be a pain in the ass. And I’m seeing people say thralls needed to be nerfed because of that.
That is the issue I’m having with this. People are asking for nerfs because of alpha clans and that’s affecting everyone else who IS NOT in an alpha clan.
And the fact is, and always will be, that you CHOSE to do this. Nobody chose it for you.
If it’s boring to you, why are you doing it like this?
You chose to take the 8K HP named thrall against a boss.
Again, if you don’t need it done, WHY are you doing it?
120 thralls at 7k for base defense…again…WHY are you choosing to do this if it’s boring to you?
You are consistently saying this stuff is boring, yet you’re literally doing it to yourself. Which makes absolutely no sense.
I mean…who is making you setup those 10 to 15 named thralls with 5K HP for a purge? Nothing stopping you from using Tier 1 thralls instead. Too powerful for you? Alright, use less than 5 of them.
The thrall with 8K HP is too good against a boss, again, don’t take him. Use another thrall. Give him crappier gear. Don’t give him food.
You are literally sitting here commenting on my complaint, and possibly others, that FC is nerfing the thralls too hard. Saying I want them to balance it specifically for me.
While at the same time, you’re asking them to nerf thralls for you, because you don’t want to use less thralls, or different thralls, because the current system bores you.
What I’m trying to say is that thralls getting nerfed should go hand-in-hand with other features to compensate. Such as methods to not permanently lose a thrall, but have a way to recover them if you do lose them. Or methods revolving around leveling them.
As was previously stated, and which I agree with, most of the people upset about nerfs to thralls, is that we don’t want the hard work of getting one to go to waste because of this.
If Funcom are going to nerf thralls then they should make it quicker to level them as many will be lost quicker than before. Guarding thralls will be dying left and right to purges, and god knows how useless guarding thralls will be now in PvP. Guarding thralls do not get the benefit of Authority, only thralls that follow you. This would all be ok if we could quickly level a new thrall to 20 in an hour or less. Cheap crappy thralls can be quickly replaced. But, as it stands now we have cheap crappy thralls that take forever to replace. Their value is going down and they are becoming not worth it more and more.
Or just start them at max level. Who wants to spend time leveling a piece of nerf that hits like a noodle when they will die anyways?
First, I have zero Teimos thralls. Second, I don’t die, unless it’s a purposeful removal of the bracelet for travel and the occasional swarm. I realize you were trying to make a point, but I can’t figure out what it was, other than to just be condescending. I use all manner of thralls in my bases, depending on location. I like a variety.
@Katniss kept bringing up Relic Hunter Treasure Seekers. @Marcospt was trying to tell you, but no one would listen.
By bringing up Teimos and RHTS in every discussion, you are making our point.
If I have to have the top thralls defending my base in purges, and they get slaughtered, then the thralls are too weak. I have fought in every type of purge, and when you get swarmed, it gets rough.
There were a few times when I actually caught some ZZZs, or when I spent time with my sweet wifey, but I always endeavored to have the server covered. From July of 2021 to April of 2022 I did this as a pretty much solo player. It’s what you have to do if you’re a Solo, and if people depend on you. #ServerLife
You can do that, or you can go in with double the thrallpower. You have to be tactical with your little unpolished blocks of wood, and meanwhile you move like a panther and strike like an asp. The new way turns it all on its head, and it’s really pretty cool to be a heroic fighter again.
I think the biggest issue is one that should have been implemented by now.
A switch on servers, or single player, that adjust settings based on the style of the server.
PvE
PvE-C (this is PvE with occasional PvP right?)
PvP
So official servers or private servers can use the one they want, and get the setting adjustments they want. Single Player can set one of the three based on what they like to play.
Something like this would allow Funcom to adjust based on the style of play for a particular group, rather than for all of us in one go.
But the arguments I see run like this.
Thralls are too powerful, purges are boring.
Of course they are when you stack the odds in your favor. Can’t see why people don’t realize if you get multiples of the strongest possible thralls, coupled with min-maxing their stats, then yeah it’d be boring.
Thralls are too powerful, bosses can be solo’d.
Again if this is named ones, don’t use them? I remember some of my early thralls, they got their ass kicked and died pretty easily.
Thralls at bases, pvp
This is probably the important one. PvP/raid concerns shouldn’t affect non-PvP players. It is why I listed the option at the start of this post, and why CE really needs this.
If something is statistically too powerful in PvP, it should be a setting adjustment that only affects PvP servers, and PvE-C servers to a lesser extent.
A PvE template of statistical changes should be focused on dealing with NPCs, camps, and purges.
A PvP template of those same changes should take the PvE changes into account, but also needs to compensate for players and raiding. (ie, thralls at bases shouldn’t really be damage sponges).
That then leaves PvE-C to be adjusted between those two to better accommodate both styles of play.
I don’t play on official servers. I’ll likely never PvP in this game. I don’t like changes made because of that, especially if it’s not really a big deal on PvE.
You can keep blaming pvp all you want for the thrall nerf but in reality it’s based on pve.
Watch the vod of the live stream where they talk about it. They don’t want people afking next to bosses while the thralls kill them lol. (which u can still do if you put points into authority)
thralls are fine in 3.0. Tame the best thralls or watch them die. it’s really quite simple.
A cimmerian Berserker purge should require good thralls to defend against it since its one of the most powerful purges in game. I tested 4 relic hunters vs 40 berserkers and the relic hunters killed them all.
Not taming the best thralls for your base defence and pve is like not wearing the best armour available to you.
Because usually it’s the PvP players complaining where we get stuff screwed up and changed that didn’t need a fix.
Okay. So thralls get nerfed into the ground. Purges aren’t as easy now.
We’ll see how long until the arguments become “thralls are still too powerful, I have 30 or 40 guarding my base and purges are too weak.”
Then it’ll be another nerf. And the next argument.
“thralls are still too powerful, I have 50 or 60 guarding my base and purges are too weak.”
Thralls are too powerful. They can solo bosses.
“Oh no, I have max authority and two thralls and the boss is too weak.”
It’s always going to chase itself.
Complain about bases having too many thralls/too powerful.
Nerf them.
People at those bases just push out more thralls.
What are the numbers now? 50 per Base + 15 per member of your clan?
So 65 for 1 person, 80 for 2 people, 110 for 3 people.
It’s why arguments calling for nerfs are always a joke. Because a statistical nerf isn’t really the answer.
If this is the case, why don’t they simply put coding into the bosses, that if a player is just standing around near them for the thrall to kill the boss, that the boss will ignore the thrall and go thrash the player, instead?
Seems like there should be ways to put checks into combat, that if the player isn’t engaged but just standing around crafting or with their thumb up their a*s, then the coding should take it into consideration, and let the boss come over and wreck them as punishment.
No if your base is destroyed , then they are too weak. Purge defenders defend bases…with their lives at times. Why is it so hard to accept that price needs to come more readily?
I’m having a hard time understanding this large emotional connection to thralls. They are thralls whose sole purpose is to die for you and your defense. They aren’t friends, they are companions. You don’t put equals or even those you respect on a torture device to break their will.
Sucks to have things you work for destroyed and nothing you can do about it, doesn’t it? Welcome to Conan.
Jogar solo em servidor PVP é divertido, a funcom deveria dar wipe em todos servidores para iniciar todos juntos com a atualização. Deveria também deletar e excluir tudo que está nos corpos guardados na nuvem ou atualizar os mesmos quando o jogador iniciar no servidor e retirar todos os apetrechos que estão vinculados ao item.
A maioria dos jogadores já não estão conectado por que sabem que assim que atualizar irão ser nerfados então eles guardam os itens no corpo e ficam deslogados para que o item não sofra com a atualização isso sempre funcionou pois a funcom não atualiza itens da nuvem @Funcom_Communityhttps://twitter.com/LiveGamePlayLoL/status/1556108953863462914
Earlier you said that you’ve been losing thralls and getting killed because in order to run away from combat you have to try to target them and then hold square to interact and set them to passive and such…
I’m pretty sure the same controls that are on PC work on consoles too… (I never tried, I just don’t see why it wouldn’t work) so try simply running away and triple-tapping square instead? (on PC tripple-tapping your use key automatically tells your follower to ignore combat and return to you without having to look at them)
Also, you repeatedly said that you play in single-player… and you even said you already adjusted some sliders to compensate for previous game changes… Sooo… why not adjust the sliders even more? I mean you can pretty much set thralls to be gods and one-hit bosses by pumping up the thrall damage to NPC slider… Obviously it’s up to you how you play, I am pointing out that you already have the options to customize the difficulty to your preference.
Given that thou, I don’t understand your harsh stance on it, you are pretty much in the group of players who are being affected the least by any change as in single player you can do all sorts of things that you can’t on an official server…
And finally I also think you should have some experience with the new game… either get the testlive version on PC and try it or wait for it to be released before making statements like “thralls are being nerfed into the ground”… the truth is, you simply don’t know that, like I pointed out to others earlier.
Basically… to sum it all up… you seem to be going to war… despite not even being affected much as you can adjust for it in single player… purely based on the very “selective processing” of… gossip… (since there is feedback both ways but you’re ignoring all the ones that say thralls aren’t that bad in the update)