It’s probably the dynamic that you have to work the RNG to get them.
I know some of the named thralls are 100% or close to it on spawning in certain areas.
But you also have to consider the others where this isn’t the case.
The RNG ones where they could be at any number of camps.
So you have to take time to hunt them down and -hope- they spawn.
Even with a map online that shows potential points, it’s not easy.
Then you have the time investment to actually break them into usability.
You have the time investment to actually level them up to 20 to be useful in combat or base defense.
This is probably the driving force behind why players want to keep their thralls, and not lose them for stuff like this. Every player is different. Maybe you don’t get connections, others do.
So when your thrall does something really good, you remember it. Literally happens like this IRL with slavery as well. Sure they may always be a thrall or slave. But those that stand out get attention paid to them. They get perks for being a better one than the others. They get more responsibility placed upon them.
That doesn’t even take into account the rarity of Purge thralls and obtaining them, which makes it even more of a loss if one dies.
As long as there is such a time investment in obtaining and leveling thralls, there is going to be this attachment to them.
It’s really not any different from other games where you have stuff that takes time and effort to obtain. (And yeah I know we are going to have players go “but it’s so easy to find X or Y thrall”, and maybe it is for them, doesn’t mean it is for everyone.)
You get these special weapons, armors, or glam items to make your character look closer to what you want. There often isn’t a threat of losing it, and yeah you get an emotional connection to inanimate objects because you worked hard and obtain them. It was an achievement.
Because of how Thralls currently are in CE, that same thought process applies.
Thralls have difficulty to obtain/train on the front end.
Which makes it that much harder to see them as disposable on the back end.
If you want people to not care about their thralls, you have to lessen the involvement in obtaining/training them.
For me, fine. But not everyone plays completely offline on their own like that.
And just saying to “adjust the sliders” further and further isn’t a valid solution.
It’s nothing but a band-aid.
First time I have ever heard or seen anything on this.
I know there is the one tap to move or attack based on where your pointer is.
But that move command doesn’t seem to work all that well.
The pointer typically has to be within a short range or it will simply say “they can’t move there”.
So it’d be a case of having to run, pointer on the ground, regularly tapping that button to keep giving them new move points, while the NPCs are chasing us.
Unless a three-tap is fully a different command from the one-tap move. But it’s not something I’ve seen anywhere in-game to learn it. The move thing itself was learned more by accident while trying to hand harvest something and instead I got the “ordered x to move”, which lead into “ordered x to attack”, but the triple tap wouldn’t be readily apparent.