Thrall nerf to far?

It’s probably the dynamic that you have to work the RNG to get them.
I know some of the named thralls are 100% or close to it on spawning in certain areas.
But you also have to consider the others where this isn’t the case.
The RNG ones where they could be at any number of camps.
So you have to take time to hunt them down and -hope- they spawn.
Even with a map online that shows potential points, it’s not easy.

Then you have the time investment to actually break them into usability.
You have the time investment to actually level them up to 20 to be useful in combat or base defense.

This is probably the driving force behind why players want to keep their thralls, and not lose them for stuff like this. Every player is different. Maybe you don’t get connections, others do.

So when your thrall does something really good, you remember it. Literally happens like this IRL with slavery as well. Sure they may always be a thrall or slave. But those that stand out get attention paid to them. They get perks for being a better one than the others. They get more responsibility placed upon them.

That doesn’t even take into account the rarity of Purge thralls and obtaining them, which makes it even more of a loss if one dies.

As long as there is such a time investment in obtaining and leveling thralls, there is going to be this attachment to them.

It’s really not any different from other games where you have stuff that takes time and effort to obtain. (And yeah I know we are going to have players go “but it’s so easy to find X or Y thrall”, and maybe it is for them, doesn’t mean it is for everyone.)

You get these special weapons, armors, or glam items to make your character look closer to what you want. There often isn’t a threat of losing it, and yeah you get an emotional connection to inanimate objects because you worked hard and obtain them. It was an achievement.

Because of how Thralls currently are in CE, that same thought process applies.
Thralls have difficulty to obtain/train on the front end.
Which makes it that much harder to see them as disposable on the back end.

If you want people to not care about their thralls, you have to lessen the involvement in obtaining/training them.

For me, fine. But not everyone plays completely offline on their own like that.
And just saying to “adjust the sliders” further and further isn’t a valid solution.
It’s nothing but a band-aid.

First time I have ever heard or seen anything on this.
I know there is the one tap to move or attack based on where your pointer is.
But that move command doesn’t seem to work all that well.
The pointer typically has to be within a short range or it will simply say “they can’t move there”.
So it’d be a case of having to run, pointer on the ground, regularly tapping that button to keep giving them new move points, while the NPCs are chasing us.

Unless a three-tap is fully a different command from the one-tap move. But it’s not something I’ve seen anywhere in-game to learn it. The move thing itself was learned more by accident while trying to hand harvest something and instead I got the “ordered x to move”, which lead into “ordered x to attack”, but the triple tap wouldn’t be readily apparent.

i’d rather we talk about this

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Also return function is very handy.

Idk it’s quite refreshing to see tho.

Usually, it’s just pro pve crowd saying “stfu” to any pvp issue players may bring up.
Now the majority of pvp players simply keep silent and are mostly content with most changes while pve goes monkey mode.

Yea, it’s a different command. Triple-tapping orders the thrall to immediately break combat and return to you, regardless of where your cursor is pointing the thrall will run to you, so you can pretty much initiate breaking from combat by running away yourself and leaving the thrall for a few seconds to hold them off, then triple-tap and the thrall will safely follow you.
Double-tap is also a command, it makes the thrall stop wherever they are.
These can be useful :slight_smile: Try it

It works for me most of the times and that’s how it’s intended to be used. And yes if you run fast and far you can get them to teleport to you further ensuring their safety…

When you say “bugged as hell” I’m pretty sure you’re massively exaggerating and you’re referring to the 5% of cases where the AI does bug out a bit :stuck_out_tongue: cuz yea, that does happen and it would be nice to get a slightly better AI

Really would have been helpful if that was more readily available knowledge.

Yep but mounds is full of cimerians with star metal weapons. Going in guns blazing into that village should be seen as not the brightest move.

Hmm… It could be that on consoles it’s slightly more “clunky”. I haven’t played on console so I cannot compare, it’s definitely a step above trying to modify their behavior settings mid-combat with the thrall interact wheel.
It also could be that it happens more often in that area of the map as it’s harder to navigate for AI.
I guess @Yshtola is gonna have to try it and see if it helps :smiley:

I use PC with console. Because NA console censorship is BS.
So I have USB controller I run with in Conan

Oh, so you’re actually playing on PC.
Well then that literally opens the door for way more than just sliders… You can pretty much mod your game so your thralls are exactly like they were before, HP and everything :stuck_out_tongue:
So there’s also that area of the game (I really really like games that allow modding :slight_smile: )

Mods just wouldn’t work on console anyways.
Console can’t use the scripting necessary.
It’s why Skyrim only had cosmetic stuff at best.

And the best Skyrim mods have scripts involved.

Treinamento sim porém sempre é bom lembrar que estão falando como estiver jogando conan exiles na versão atual vou explicar como está funcionando a forma que você pode fazer para seu Thrall ser o melhor.

Hoje em dia antes da atualização sim devemos ter a sorte de ter um bom Thrall porém em Age of Sorcery existe um elixir ou poção em que seu Thrall pode tomar e ser bom para determinada tarefa.

Hoje na era da magia seu Teimos como um bom Thrall pode ser um bom arqueiro especialista mas se não gosta de usar o Teimos como um arqueiro,

basta dar a poção para ele mudar os atributos podendo ser alterado de forma randômica sem remover o nível 19 ou 20 em que ele já está
Qaundo a paredes tudo se resumi a tempo uma boa explosão pode ajudar invadir qualquer bloco repare como eu faço no youtube pode ajudar quem joga tando no teclado quanto no controle de xbox ou playstation Xirra Explodindo Sala do mapa XD - YouTube

SIm isso que é bom ter com a atualização os seguidores que fazem um clã ficar fixo em servidor oficial a grande maioria se apoia em um Thrall além de pensar que alguns ficam dominando todo o servidor oficial. Estou dizendo vendo a visão de quem inicia hoje em dia no PVP de conan não conseguem fazer nada dentro do jogo.
Uma observação que eu já havia dito para quem joga no servidor oficial do Brasil é assim @Marcospt confira por favor Testlive Update 3.0: The Age of Sorcery - Discussion Megathread - #259 by tiagoturilli pois quem joga no Brasil é assim que funciona o pvp até que a funcom arrume isso então sim a modificação de Thrall para região é muito bem vida pois agora todos tem a chance de matar um Thrall quando o jogador não estiver em sua base ou até mesmo no PVP @Funcom_Community

@Marcospt Estou falando como a atualização pode ajudar quem inicia no conan e não consegue se manter
Confira como é nosso pvp do servidor oficial caso queira te envio mais amostras de pvp em servidores oficiais. Bom jogo :wink:

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And that is where you get into trouble even in the current op version of thralls. Know when to collect and when to not. Beserker purge… definitely one where I wouldn’t risk lethal damage just to snag one or four cool thralls.

I feel like the thrall nerf issue is being drug out kinda far, in launch, thralls were almost useless without masses of them… rhino charges 1 shot you, boss fights were longer and hit harder… we found ways around everything and made everything work. Im happy they got nerfed as the buff for them made the game revolve around them,(and pvp weird) im glad theyre still capable(mostly) it seems like they did a good mid ground nerf to them, ive watched alot of tests on them and they still seem good enough to take down most bosses with a little assistance

To that id say fix the ai/ bugs rather than buff them again, if you mean sour by took to much damage, thats what close setting and running are for

I disagree fundamentally with this statement

The lore is some of the best in any game I have ever played. Players who enjoy immersing themselves in the world enjoy the lore. The combat is passable if you view the game as an RPG, but high quality in comparison to other sandbox survivals. Building as well, especially in 3.0 puts it as one of the best builders out to date. Thralls may be a unique feature, but far from the only selling point. And they are still very much useable and capable, if you build authority.

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The room is empty on test live client.
Maybe they removed it maybe it’s a bug.