My personal experience: the swap weapon AI bug (thralls not being able after you change their weapon to fight with the new one) was already present before this last patch.
A workaround is to give him back the previous working weapon, make them fight than after the fight re-switch. (it works 80% of the times, in the remaining 20% of cases repeat the process).
But after the last patch there are weapons that seem to be bugged on thralls.
For example, after a frustrating friday evening afflicted by this bug (and without any weapon switch !) until I rage quitted, saturday a lot (4-5) of other regular players on the server where I play all of them confirmed there are few weapons now preventing thralls from fight.
One of them is Sword of Crom, but it’s not the only one.
I doubted, because my thrall had tons of fights with that sword, but I tested: if I give him a Blade of the Adventurer he fights normally, if I try to give him a Sword of Crom instead he doesn’t.
They said me also this is not the only weapon with this bug, but I can’t personally confirm this.
Interesting. I have yet to get a Sword of Crom, but I have experienced the bug with every weapon I give a thrall. I have tried at least 25 legendaries and even more crafted. Eventually the thrall bugs.
While all of the thralls were T4s, the same thing happens to every melee fighter I used, at least 6 of them.
So I ran around unnamed city and did a few tests on this. Sword of Crom is broken right now. I was able to get it to work somewhat by getting my thrall in combat, taking his/her weapon from them and letting them punch then placing the weapon into their inventory until they noticed it and pulled it back out. Prior to doing so they would simply walk up to the NPC and do nothing, they’d kick once in a while and have the sword out. But other than that nothing.
The thing that STILL happened though is they would only heavy attack combo once every 10 seconds or so. Between combos they would constantly back away from the target. I tried this with multiple t4 volcano fighter Thralls. One even being a purge fighter.
Went out another round with Adventure’s blade in their hand and they just went to it as you’d expect.
Other than swapping weapons mid fight. Sword of Crom has been the only thing I’ve seen broken with Thralls attacking since this last patch.
Some might suspect that they were trying to “balance” it since some players were complaining about NPCs being too strong with it… (Probably the PvPers and offline raiders that simply don’t want to deal with surprise death by NPC guards or companions. Shame they couldn’t just make NPCs favor other NPCs as a target whenever there is the choice between targets… That would probably solve most of the balance issues.)
I’d agree if it wasn’t for the fact that you can get your thrall to attack with it but it only does a heavy combo, no light attacks. And it appears to have a set timer between these heavy combos. Another thing I noticed which is probably unrelated and probably just built into Thralls overall is when they are knocked down or stunned they sorta reset this timer. But I’d presume that is probably its own timer stating something like “I need to recover for x seconds after being knocked down or stunned”.
Looked into the dev kit. There is now a 5 second cool down between attacks with the sword of Crom. Which makes it useless. Considering they will do a heavy combo every 5 seconds under perfect conditions that makes the sword of Crom a 72.8 DPS weapon presuming they attack right after the delay timer and we aren’t counting the 2-3 seconds of the combo itself. If you account for, let’s say 2 seconds, of the heavy combo (and they don’t miss) that makes sword of Crom a 52 DPS weapon. Meaning basically anything over 52 damage is better just in raw dps. Then you have the issue of the thrall backing up constantly during its cool down timer. Which causes NPCs to de-target get the thrall and target anyone else nearby.
Another weapon to add to the shelf of useless weapons…
Just for the ‘fun’ of it, I gave a T4 bearer a pike and took him to the unnamed city last night. Through three bosses, one scorpion and two wights, the bearer did not attack once. He made threatening moves; perhaps he was trying to scare them off?
I read this thread with interest and of particular notice was the issue of the Sword of Crom. Unfortunately, I bought into the ‘nerf’ thing, so when I looted my first, I hung it up on the wall. Looks good.
After re-reading @Ignasi’s post carefully and provoked by a friend, I pulled it out, modded it, and handed it to a Bandit Leader, tromping off to the Unnamed City. Not only did she fight with it, she smacked the living stuffings out of the Red Mother. For this session (the bug waxes and wanes) she actually ignored the bug and attacked consistently. One data point does not a trend make.
So I took her over to the boss Wight and was able to watch her carefully as she attacked. As @Shinrai said, she has a pause between attacks, but when she does, she takes a healthy chunk out of him.
DPS may very well be down given the pauses (no way for me to measure), but the rumors of the Sword of Crom preventing attacking do not hold true in this case. In fact, given that she bugs out with other weapons (no pattern discernable) long term DPS may actually be up.
Will continue to use the Sword with her and see if she bugs out.
It’s not a bug they put a cool down on the sword itself. There are two new columns in the loot table. Haven’t actually looked at the programming or which one the attacks reference but they are cool down columns. From my experience the thrall will still kill stuff but during their cool down with the sword they will kick and backup. Once they decide to attack again they will do a full heavy combo which does do a chunk of damage. But then if you’re in melee range and they just attacked and start to back off the NPC will turn to you.
So beyond the fact there are tons of 60+ dps weapons available the worst thing about it all is the loss of aggro.
In PVP I guess the burst of damage could still be useful, presuming they don’t miss as they basically just combo a specific spot. But overall my sword of Crom is now just sitting on a guard thrall deep in my base. Pretty much any other legendary I have sitting around out performs the sword of Crom now.
Again, one data point does not a trend make, but …
The boss Wight never turned to me, just kept attacking her. He pursued her as she backed up, but then I was not attacking so that may change. I just let her kill him. Next time, I will try to get his attention and kill him faster, but I know how to avoid his attacks and one hit from the thrall with the SoC will get his attention.
I do not PvP, so it’s only mobs. My comment about DPS had to do with the OP. The bug is when thralls do not attack at all, just standing there menacingly, not the sword. If SoC has a 5 second cooldown, short term DPS is lost. If a thrall with a pike attacks 50% of the time, that’s also a DPS loss.
If the thrall with a SoC attacks consistently and the same thrall with a pike attacks 50% of the time, which is better? I dunno.
I will continue to use the SoC on her and see if it bugs as described in the OP.
Usually the not attacking at all is when the thrall has engaged in combat during your session and you change the weapon.
But back to confirm your point I have did not see my thrall not attack with sword of Crom. Just pause during the fights. Which made me open the dev kit. Which is where I stumbled upon the cool down for Sword of Crom.
Thus far I haven’t seen any other weapons which have had any issues with thralls attacking then pausing. At least not as much as sword of Crom. The new mace from the new dungeon which ignores armor is on my list to check next time I open the dev kit. As I was out earlier and the attacks seemed to be slow but the thrall never did it’s back pedaling. So may have just been my paranoia.