# Thralls Falling Into The Undermesh

**URL:** <https://forums.funcom.com/t/thralls-falling-into-the-undermesh/171204>\
**Category:** PlayStation Bug Reports\
**Created:** [June 18, 2021, 7:13am UTC](https://forums.funcom.com/t/thralls-falling-into-the-undermesh/171204 "2021-06-18T07:13:03Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![Ignasi](https://sea1.discourse-cdn.com/funcom/user_avatar/forums.funcom.com/ignasi/32/77658_2.png) [@Ignasi](https://forums.funcom.com/u/Ignasi)\
**Post date:** [June 18, 2021, 7:54am UTC](https://forums.funcom.com/t/thralls-falling-into-the-undermesh/171204/2 "2021-06-18T07:54:04Z")

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Hey @Amon_Tsoka

We’re aware of this issue and we’ve been working on fixing it since 2.4.4.  
Regarding your #1 thrall, did that happen before the last patch?  
Regarding #2 and #3, issue seems to happen whenever teleporting back or moving back to your thrall from a distance out of render range, right?

Thanks in advance for the information.

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