Thralls stop fighting when pinned by multiple npc’s. No it’ s not a stun lock they completely stop fighting

Platform: Xbox Series X
Issue Type: Gameplay
Game Mode: Online Official
Server Type: PvP
Map: Exiled Lands
Server Name: 2575


Bug Description:

Thralls stop fighting when pinned by multiple npc’s. No it’ s not a stun lock they completely stop fighting.


Bug Reproduction:

Have your thrall fight several npc’s near a wall

Walls and really any kind of obstruction have long been death to the AI. Some years ago it was absurdly bad for months, they eventually improved it, but it’s still been a constant problem. Only solution (which is often very hard to accomplish) is to keep thralls in the open for combat.

It would be a huge boon to get this actually fixed because it is still a constant issue - thralls not fighting completely out in the open will often just stand stupidly and get hit.

This is a relatively recent issue, I think it began with Age of War. I’ve lost countless thralls because of it.

It was compounded by the combat update since even a player will get flinch locked in place.

Might also be because they try to attack the enemy on the other side of the battlefield instead of the ones bashing their faces in.

Thrall AI is atrociously bad. You really have to micro-manage each step they take and tell them to attack the appropriate enemy, otherwise like you said they stay aggroed on an enemy far away and ignore the pile of enemies right in front of them ripping their dumb face off.