This beautiful game becomes unplayable due to the “living settlements” mechanic.
The concept and logic of “living settlements” are very valid, as they make the game world more alive and dynamic, but they become unnerving when they nullify (render useless) all the in-game effort put into obtaining certain bonuses from named thralls at their workbenches, because the thralls wander too far from the workbenches, depriving them of their bonuses.
Hours are wasted searching for missing thralls. Furthermore, even if you lock the base doors, they manage to escape and escape.
A word of advice: “living settlements” are fine for thralls that arrive in the tavern, but for those that players capture in-game, they should be tied to the workbench, or they should be able to move within a radius that always includes the workbench, so as not to lose their acquired bonuses. My prayer is for action to be taken in this direction, otherwise, I believe that, after the initial enthusiasm for the new U5, many players will abandon a game with so much potential, but made unnerving and unplayable by this system that almost seems to want to alienate players, old and new, rather than attract them. Best regards, and good luck.
Euridamante