donbzm
14
@Xevyr, I disagree with you. All the examples you provided would require complex solutions to be implemented in the game. Imagine the potential issues with an algorithm to prevent players from abusing the claim land mechanic. The chat already has a filter to mitigate issues, but creating a chat completely immune to offenses would likely mean restricting communication to pre-written phrases, which would take away players’ freedom to communicate.
The problem in question, pardon the simplicity, boils down to something like: “if (chest belongs to a player/clan) {open} else {don’t open}.” If this wasn’t implemented, it’s because Funcom intended for loot to be stealable during purges. Instead of reporting a player for taking advantage of the feature, my solution would be to suggest that Funcom implement this feature in a different way.
Let me be clear; I don’t condone this behavior, not even in PvP. I support a player community that is collaborative and frown upon actions that can exploit or harm others. So much so that the first rule on my private server is: “Interaction with other players should always be friendly and collaborative. Offensive or harmful interactions will not be tolerated.”
And just to wrap it up, at no point did I attempt to ridicule @Coyote0903 for wanting to report the player. He opened a topic with the title “To report or not report?” So, I felt comfortable sharing my opinion.
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